mystazsea's Forum Posts

  • I mentioned this earlier in a post somewhere here...In regards to LARGE projects...Some Ability to make Folders in the Layers Tab..sop we can group Objects would be nice...Much like in Photoshop...with each layer and folder retaining a Visibility and locking Toggle

    This would really help.....Some people have argued about this ..but I dont think they understand what I am talking about..

    Having Layer Folders MUCH like the Project Tree organizational folders would really help developers working on LARGE projects..

    Thankyou so much for the work you have done already...Brilliant Program..:D

  • So you placed the player(platform) sprite to the player Image sprite image point at the end of the animation yeah?

    Did it work?

  • mmmmm well its possible....but ....You may have issues if your two projects dont have the identical objects ...if you get me..

    As your event sheets are built and rely upon objects with the same names to be present in the project you would need to have a system where...you copy or Import the Objects first...then and Only then would you be able to import the Event sheets that access those objects...

    The issue is about how events are built...They rely exclusively on named objects being present otherwise they just wont function....

    so yes it's possible..I have done it...but you need to follow that procedure above...I am not aware of any other method...but happy to be corrected on this..

  • Use something like this....Add extra conditions to your Initial conditions

    So..like add the condition and invert the extra conditions to get an opposite function

    Condition 1-> A is pressed

    Condition 2-> S is X Pressed (invert this to get the action..)

    etc etc..

    You can add as many conditions as you like to an Event and this included key presses ..

    To bring up the Extra condition menu..or if you need to invert them or place an 'OR" block just right click the starting Condition...Also keep in mind that conditions work best if they are Sequentially correct like a flow chart..

    So like ..If key A is pressed( the first check)

    & key S is not pressed etc...

    This is the basic idea..

    build up complex conditions for any situation you need...

  • well I am guessing that the issue is with lack of knowledge...starting over and defining the problem better is usually a good method when you are lost in the issue..

    Einstein said something along those lines.. that...You know..."Spend 95% of the time defining the problem will make it alot easier finding the solution"

    Did you mean I was immature joannesalfa..if I was it was unintentional..

    Just trying to shed some light and humor on the situation....you know..figuring out a big CAN be taxing process if you are in a hurry to get something developed....a lesson in its self..

    Also... the other point I am making is that there is no MAKE game or MAKE AI button...it takes weeks of full time coding to make a SOLID universal AI

    a basic one can be made in a day..but that's all it will be Basic and only specific to your particular game layout...Scirra inherently realised this was the case, which is why they developed behaviors top make the process easier...Kudos to them for getting that far..

    Writing decent AI is a huge process....not for a beginner...you need a thorough grounding in so many fields of study...

    A good place to 'Start' is.. with research on binary processes...

    its fundamental to understanding how an AI makes decisions....

    Decision gateways and path-node behaviors all stem from cascading flow charts..

    Sometimes these cascading flow charts can be pages long...Hundreds of decision to process in less time than it takes for you to press the letter 'a' n your keyboard...

    every single decision an AI has to make is programmed by the Creator....and bugs occur only when the programmer misses something or has their procedural method misplaced..

    Its all about proper procedure.

    Studying Binary Processes will help teach that PROPER procedure...to any one who has not a single idea how to make an AI..

    Its all possible...but creating it takes research, time, knowledge and lots of work....Anyone can learn it...its like uni-cycling ...its just a learned skill..

    caezerevil ..if you can be patient the example/plugin I mentioned earlier is almost ready...a week or two to fine tune and bug test...I'll drop a link to it here when its done...

  • I get the feeling cezarevil is using a translator to translate from one language to english...

    cezarevil...start over...from the beginning ..its sounds like you have not read the BEGINNERS GUIDES

  • Import your music into Construct 2 Sound or Music folders in your project tree.(right click 'import')

    Use an event....for each layout...

    "On layout start....Audio-> Play ->(select your track and looping conditions)

    Repeat for each layout...

    This is all in the Manual

  • keepee is right ...it would be one of those options most likely..

  • Hmmmm.. great concept you have going there....

    You just inspired me a great deal...I hadn't ever though of doing something like that...very nice...has a lot of potential..

    As to your problem..

    Are you using any kind of Helper Sprites?

    I would suggest that as an option, First and foremost

    They are really handy..and help conceptualize what you are trying to achieve and can even have code or events keyed into them...to assist the mechanics of your game.

    Invisible helpers are basically simple sprite objects that can be any shape or appearance that help out the mechanics of ANY system...

    In this case they could be Sprite representations of the Angle "Arcs" that you wish to cover...These sprites, when you create them and load them into CS2 can be set to any angle you like..so you can almost "prefabricate" your whole set up visually & mechanically first...Keeps it all unified if you know what I mean

    By replicating the Mathematics of angle checking with visual guides you would have a much easier time of understanding the System

    Does that make sense?

    Don't forget you could always run a testing function as well by having a HUD display that has "Text" object for each angular Field Arc sprite and has it continually update on screen so that you can see exactly what relative angle is happening at any time..this would give you some proper analysis feedback to plan out your system better ...much like an on screen frame rate update but it displays the relative angle..

    :)

    Your idea is a great one...yes definitely interesting approach..:)

  • cesarzevil....be patient..if you cannot be patient then...it is unlikely that you will ever be a good Games Developer....We, all spent alot of time studying and learning from others to get knowledgeable at this stuff.(RTFM!)..

    If you want instant god like intelligence, I suggest that you go and be a god...

    Right now it appears that you are, not at all interested, in a solution..

    Or..

    That the solution you wanted has not been wrapped up in gold foil hasn't been delivered on the backs of Nubian slaves whipped by brutal masters and then silver spooned into your greedy little fingers...

    if you knew what the solution was going to be ..then why ask the question in the first place...It seems that you obviously already knew what the answer was...Judging by your comments

    Several people have written answers and we all understand those answers...

    We understand it because we are listening and trying to understand it..

    I think you should try to do that a little more..

    Rather than saying that "no one has given you 'THE' Answer you were looking for...

    If we haven't given you the answer then just say "Thank you so much for your answer.." It's polite to the people who are taking time out to help you...

    Then re-phrase your question so that it makes more sense...

    Then be patient while people give you a better answer..

    If you still don't understand this then repeat the above questioning format until you do understand something... sooner or later someone will learn something...

    We are not gods...

    We don't know everything other wise we would have no needs for a Questions forum ..

    You might be all knowing..

    but then you wouldn't be here asking questions now would you..

    We, the people here,(trying to help you)are only human....

    So...

    Lets try to De-mystify your problem just a little shall we...

    Shed light on the situation..

    It seems you are still confused even after many answers along the same avenue....

    Ok

    Lets start over from the beginning..........            

    Your original post was...

    Quote cesarzevil

    "Hello, I hope you can help me. I wanted to do is that when the enemy is at a distance x comes to attack "

    First of all your question is VAGUE and misleading....The question that you defined is a problem in itself...we can only guess at what you mean...

    If you were to Define your problem better we can help you solve it much better and faster....

    Money wont solve your problem if you are unwilling to learn something new..

    isn't that why you posted your issue in the first place?.. to learn something new?

    I should hope so because other wise it is actually our time that you are wasting....we are trying to help you...but YOU need to tell us exactly what your problem is first other wise we can only make guesses the best we can.

    Everyone else here seems to understand the answers that have been given...

    Everyone but you....

    So unless you can explain to us properly what is wrong, no amount of help or Euros offered will get your problem fixed..Although throwing cash at me will always get my attention.. <img src="smileys/smiley41.gif" border="0" align="middle" />   <img src="smileys/smiley20.gif" border="0" align="middle" />

    You do understand that simple concept.. right?

    Fix your question, make the description of you problem as detailed as you can.. as you see it.....

    Then..other people can do their best to help you out to an EXACT degree.....

    I hope you can at the very least understand this...

    Get back on the horse and try again...

  • here you go...its not perfect but is alot better..I have commented on the parts I changed...as best as I could for now..Its very late here...last call for the day..:) just keep practicing...you will get there..

    http://dl.dropbox.com/u/46156996/test%20updated.capx

  • What I tend to do it for certain really important scrolling tiles that need to look seamless..is to put a very small fade out gradient on one edge of the Seamless tile..but also allowing for the extra fade out...of course...much like the sprite "bleeds" for plants and flowers etc...by doing this you can overlap your tiles just enough and the "Gap" is not seen if you do your art asset correctly...nearly every professional company uses this "Edge Bleed" technique..its very clean and fixes so many problems .......also MeJustMe..In regard to your Sand dune sprite issue this technique works as well.....Use an Alpha blended bleed edge on all your necessary Parallax Sprites...This way Overlap is not seen at all.....and to get variation in your Parallax dunes...Make 4 or 5 sprites in such a way that they can be blended and randomized..Art Asset creation is as important to your game final design as every other part...so spend some time..figuring out a lego block approach to all of your parallax sprites just as you would for your...normal level sprites......

    What I mean is....This layout (which is only a teeny part of the Enormous layout) made up entirely of only These parts and a few extra Parallax Backgrounds & FX

    So as long as you alpha blend the edges you can do amazing stuff because everything blends into every thing else...Good asset creation is an Artform in itself...Practice makes perfect..

    If you are clever with your scene object design you can build entire world from only a few props..like the creative team did in the "300" movie..They only made 1 scene ROCK prop and just shot it again and again from about 30 different angles...very simple idea...same principle here

  • Yes there is......of course there is ..what it comes down to is how you want to do it.

    The basics of a system that would handle it for you would be..(hoping your friend understands Construct 2 Event sheets)

    You could use any of the following kinds of events..

    1- Use a Path node system using invisible waypoints that drop only when your player is moving and the following toons always move to the last one.

    2- Use the Bar or rope style Pin functions https://www.scirra.com/manual/99/pin    I would probably try that one first...and if you need more distance ..use an invisible helper sprite pinned first to add more distance..and either the Bar or Rope style.

    3- Build a more complex AI following Routine..using distance calculations and "is player moving" function calls..

    eg : is player moving then make character follow at distance x

    this may be your best option especially if you want them to look natural and have their own jumping/climbing functions independent of the main Toon..

    If you need more than those ideas..I will eat a bag of flour...one of these would have to work...

    On a side note I have nearly completed my Platform Enemy AI Example..Requested elsewhere in these forums... just for you Grumpymeerkat I might put in this feature as well cos I can see where it would be handy..

    and I am making the AI example as comprehensive as Possible...

    not long till its done...

  • ..well for the size of end file difference vs ease of programming..Id go with two separate sprite buttons..if only for simplicity sake ..don't worry about tying your head in knots about the small stuff...its just a button right?...for the sake of your overall game progress... do something and keep moving on...other wise you'll get nothing done..you can always change it later..:)

    I am certain there will be plenty of other stuff to break your neurons on later

    Iapsoi

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  • Ok bscarl88 looking at it now..it appears you have doubled up on many things that are unnecessary ..I will fine tune the capX for you..its important what order you call your actions..as they affect the visual outcome...

    will get back to you soon..