really? thanks! I really appreciate it!
I think the hardest part is going to get all the different attack animations down. I'm going to have a run attack, back and forward air attacks, standing/charge attacks (all very similar to super smash brothers).
I think I have found a way to stop some button presses from messing with animations and ending animations early.
I played around with Player disable, and platform ignore input. What i'll do is attatch a boolean to each character and say if AttackAnimation = true, ignore input AND disable character or something. (Maybe disable character is not the way to do it) But thank you very much for your help!