mumu64's Forum Posts

  • Is it possible to have an object (with gravity) hanging on a string/thread?

    And that moving the object seems like it's hanging? Resulting in a dangling movement.

    To illustrate what I mean:

    <img src="http://www.chinawholesalegift.com/pic/Electrical-Gifts/Lamp/Pendant-Lights/15-x-10W-Ceiling-Pendant-Lamp-17054370072.jpg">

  • So I heard you were going to add a "skins" folder, so you could make custom skins using jpegs or pngs or something... so then I could make some killer skins for Construct and make it look all killer and stuff.... with skins. Killer ones.

    That's what I heard...

    ~Sol

    Your avatar as a skin! no?

  • http://www.gametrailers.com/player/user ... 69006.html

    I feel horrible, as the reviewer, seeing this game. Headaches by the game decisions.

  • Great looking explosion! Is that particle effect? I'm very interested in your explosion

  • Adventure games killed themselves with illogical puzzles and pixel hunting.

    I played most of the Lucasarts classics and they were by far the best of their kind. But then, some people regarded them as too easy. So now you know why they're gone.

    I'm all up for reinventing them. Perhaps with AI and dynamic outcomes?

    Re-inventing, or improving retro adventures sounds attractive.

    Fahrenheit could be seen as a modern adventure.

    Or the upcoming game (from same creators): Heavy Rain.

  • it takes the brain about 6 to 8 steps to recognize a human face with near perfect accuracy

    an "AI" program that does the same with embarrassing inaccuracy takes hundreds of thousands of steps to do it badly

    there's something fundamentally different about what each is doing

    I think solving that problem is the obstacle. no matter how fast computers get, they won't think, unless we solve the puzzle

    Perhaps the 6 to 8 steps you mention are just call-functions for "libraries", which have their own steps.

    As you maybe mean: more research is needed to understand how the brain fully works.

  • Some games maybe had not-worked-out ideas, released pre-maturely.

    It's something to keep in mind.

    Or what about newer games. Playable most of the time, but with incredible bad design-ideas now and then?

    Like in Turok, for Xbox360. Looks and plays ok (unreal engine 3), only 1 area has neverending flying bugs, which you have to ignore, to place bombs.

    The ignoring part is too difficult, as the character can't evade well enough, nor runs fast enough.

    Finishing this dull area requires luck and many tries.

    Turok (from Propaganda Games) is my most hated game.

  • Since we're at Adventure Games now - Let's put this into the room: How could you make another Monkey Island Sequel work?

    Funny written script and hints. (and more hints if you're stuck or die)

  • No... it's 1000

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  • <img src="http://img5.imageshack.us/img5/5876/workinon.png">

    Internet based objects. Interesting.

  • Mr. Ksoft, your intro-screen (but also the game itself) gives me a nostalgic dos-gaming memory.

  • X/Y of mouse when in the layout editor is in the status bar at the bottom right.

    Oh, thanks.

    Canceling feature request.

  • Text object... Always event, set text to:

    round(MouseX)&"x"&round(MouseY)[/code:2h75lu00]
    

    Thanks.

    I still have to test this, but I suppose this works in a running project and not in the Layout Editor?

    So I'll see this as a workaround for my requested feature.

  • He or she had a 2 hour break at 7:15 am

    ^^

  • I would like to see:

    an option, when in Layout Editor, to see the x- and y-position of your mouse in realtime.