mumu64's Forum Posts

  • Urf.

    <img src="http://www.gullen.pwp.blueyonder.co.uk/scirra/tobolt.png">

    Pretty.

    Do you create graphics yourself? What are the game rules? How does it play?

  • What is your opinion of Animal Crossing?

    <img src="http://animalcrossingaddict.com/wp-content/uploads/2008/11/animal-crossing-2.jpg">

    For me, in short:

    The bad: Nintendo spawned 3 versions with almost no difference.

    The good: it sucked me into Tom Nook's world, demanding me to come back every day.

  • haha this funny !

    He made good use of his day^^

    I saw "anal" mentioned in the list *grin*.

    Is it really homo-erotic content ?

  • Feature request Femstruct: objects to create shopping spree games.

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  • *points at ashley* - body snatched by bodysnatchers*

    <img src="http://laughingsquid.com/wp-content/uploads/body-snatchers.jpg">

  • I can wash underwear

  • I believe

  • Don't know, it came recently out as shareware or something.

  • Thanks for the reply.

    While testing your suggestion, I found out that a previous ELSE-condition was interfering with this new shooting-animation-condition, resulting in unpredictable behaviour.

  • <img src="http://regmedia.co.uk/2008/05/08/doom.jpg">

  • That is because "mouse is down" condition triggers continuously as long as the mouse button is down, thus starting the animation over and over and over each tick.

    That's exactly what I want.

    I don't understand the following: when I set animation speed to 10 or 20, I only see 1 frame.

    Animation speed set at 50, it jumps, seemingly random, from the 1st to the 2nd frame. In a non-constant way. (completely destroying the illusion of animation/movement)

    I wish to achieve the following result:

    As long as mouse button left is down, animation of 2 frames starts (gun-shooting animation).

    Mouse button released: frames of gun-shooting animation are no longer seen.

  • It's the March 2009 update to DirectX as a whole. They release them every few months, but never change the version number from 9.0c, so people think they have the latest version when they don't.

    Does it make sense why they normally don't change the 9.0c-part?

    Perhaps they have added a feature that was big enough to enhance the version numbering?

  • I was Browsing Google.com and was making myself ready to try different free products, but I didn't try other game-engines, because Construct seems easy enough to quickly create games and flexible enough (python - if I ever need it and learn it) to bend things to your own will.

  • That is because "mouse is down" condition triggers continuously as long as the mouse button is down, thus starting the animation over and over and over each tick.

    Add "trigger once while true" condition or use "mouse button pressed"

    Thanks, I'll try that out.

    Stupid me.

  • Left mouse button is down

    + sprite: set animation to "Shooting".

    When I click left mouse button, it only shows the 1st frame.

    When I let go and click left mouse button again, it shows another (seemingly random) frame.

    • sprite has Animation called "Shooting".
    • This animation has angle 0 degrees.
    • 0 degrees-angle has 4 frames.
    • Animation has turned on option "loop".

    I would like to start the animation, by clicking on the mouse button running the frames, but it doesn't.