mumu64's Forum Posts

  • I don't mean to criticize, but perhaps it should be best to treat the next (or any) new version with the thought: don't implement new features, unless 90% of the known (significant) bugs are fixed.

  • Ok.

  • aha, it worked! Thanks.

    Also, I found out that when I entered two conditions (at 18), meant for two different instances (of the same sprite object), it didn't respond to "opacity yellow stone -50%".

    I created 18 twice, with 2 conditions within 1 event and it does what I want.

    ps: I typed earlier "the criteria is", but I of course I meant "the criteria are".

  • My second attempt to explain it:

    <img src="http://www.yoshimi.nl/images/instances.PNG">

  • How do I let an event know which instance to choose, from a sprite object?

    Background info:

    • 1 sprite object creates every second an instance.
    • when an instance collides, it adds 1 to a global variable.
    • event created saying: if global variable = 2, start action.

    But the action then takes place involving all instances, even the ones that didn't trigger the event.

    An undesirable situation...

    Hopefully this description and my wish to select which instance I want to be affected by the action is clear enough.

  • Thanks.

  • For example, if you want the instance to bounce on collision, if "pick", only that instance will bounce (...)

    And in the Event or Action I could tell the collision-event which instance to pick, for example with a private variable?

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  • New event>system>on collision (advanced) gives the option "pick object A" or "don't pick".

    What is the meaning of pick and don't pick?

  • <img src="http://i2.photobucket.com/albums/y46/soldjahboy/SCIRRA/onigirilogo.png">

    SoldjahBoy's version looks a bit similar with the Grand Theft Auto-logo.

    <img src="http://my.qj.net/uploads/articles_module/562/Logo.jpg">

    I like both SoldjahBoy's version and the original.

  • I can't get it working.

    I am spawning the 1-pixel-horizontal-slightly-smaller-than-3-blocks-wide over (centered) the block, everytime the block gets created and falls down. (the 1-pixel-sprite follows the block, is attached to it, by an event)

    I don't know what I should do with a hotspot.

    I created 3 imageboxes, so that I could perhaps let it detect if the 3 Imageboxes were overlapped, but I could find no such option for imageboxes.

    So I am currently not using Imageboxes.

    It only detects: block overlaps the 1-pixel-sprite.

    This happens every spawning, so that's useless.

    A sollution would be: if the 1-pixel-sprite is completely overlapped from left x to right x: start action.

    I wouldn't know how to do this.

    (or if I could somehow ("pick closest-condition" perhaps?) let blocks detect if another object is near them, on the x-axis)

    What do you think I am doing wrong, or in what direction should I look for?

  • Thanks, I will try to see if I get that working.

  • hi,

    I have no idea how to solve the following after searching the wiki and a search on "3 in a row" on this forum:

    I would like to detect 3 (or more) in a row, with a falling-blocks game.

    How the game looks likes/works:

    • 1 type of square blocks fall down (like tetris), creating different instances from 1 sprite object.
    • they detect the ground and eachother by using "collision".
    • after collision blocks stack up.
    • if they are next to eachother, I would like them to detect if it is 3 in a row, only horizontal.
    • I didn't use the grid-option.
    • blocks fall down from a chosen x-point at the top of the screen.

    I have tried "compare x-value", but perhaps I didn't do it correctly.

    In what direction do you think I must look?

    I think if only 1 sprite object can detect if another sprite object is next to it, I can continue.

    Or perhaps if I know how to compare x-value of an instance of a sprite-object (instead of standard sprite object).

    I've tried 1.5 hours only not to post this question in the forum and find it out myself, but I ended up with choosing between breaking my keyboard or posting this question.

    I chose the first option.

    Then posted the question.

  • Or leave random the way it is and explain in the program (by extra info, displayed when clicked on it, for example) that it starts at 0.

    (and perhaps redirect to the wiki to explain and give examples why)

    Either way I personally don't mind random starting at 0 or 1, at this moment.

    Scirra's new slogan will be: Random starts at 0, deal with it.

  • Thanks for tip

  • Why would they?

    Nintendo could say: the wii-mote and its technology (as a whole) is ours and ours only to use!