mumu64's Forum Posts

  • Device name: NVIDIA GeForce4 MX 420

    Pixel shader: 0

    Estimated VRAM: 176 MB

    Motion blur: No

  • Eclipse - to create 2d mmorpg.

    Never tried it.

    http://www.freemmorpgmaker.com/index.php

  • Good game.

    What makes this game unique, or stands out is, I think: inclusion of story, style and inclusion of pysics to play around with.

  • Does Construct have a preferrable way to store and handle NPC's dialogues?

    Or should I just use Functions perhaps with self-made events?

  • In adventure games you see a mouth (sometimes randomly) "talking", when the character's text (balloon) appears.

    Could this be implemented?

  • No, it doesn't include the 4. It is really a number from the array of {0,1,2,3}.

    So a random(4) will return a whole number between 0 and 4, including the 0 and not including 4. Confusing, I know, but you get used to it.

    But it seems to me that "including 0" is not 1-indexed (start counting at 1).

    What you describe, Mipey, is how most (all?) programming languages handle it, if I'm not mistaken.

    Or is 1-indexed not implemented yet, in the latest stable build?

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  • How does "pick closest" as condition work with multiple instances of 1 object?

    This is how the game works:

    In a tetris-way:

    • blocks fall down, randomly.
    • if 2 blocks of the same color are next to eachother, they should be destroyed.

    So I tried:

    + Pick closest to BlockRed.Left - 7 (7pixels left from BlockRed), BlockRed.Top.

    What happens: at first it goes a kind of as expected (blocks left from the red block are triggered, but all new spawned red blocks are also triggered.

    I would like to let all block instances detect if another block comes near it, within a certain range.

  • Thanks, it works.

  • I'm posting this question here, because my random-event changed, naturally, after the lastest build.

    Question: random(4) means: Choose a number from: 1, 2, 3, 4?

    (In previous build it meant: choose a number from: 0, 1, 2, 3, 4)

    If yes, then it seems v0.98.8(rich build) doesn't work like this. Or I am doing something wrong

    , or perhaps a bug...

  • <img src="http://i39.tinypic.com/9thidx.png">

    Why is this included?

    The added sort-feature for the object layout is useful.

  • which current games besides pacman championship edition and gears of war feature an endless mode? i can only think of those two ... and warning forever.

    You typed "endless" with quotes, so you might already know, but gow2-horde ends at wave 50...

    I think the "zombie-mode" in Call Of Duty 5 is endless too (didn't play it)?

  • I'm wondering what your opinion is about Horde, in Gears of war 2.

    And for example reasons why you are still playing Horde, or why you quit playing Horde.

    <img src="http://xbox360media.ign.com/xbox360/image/article/906/906303/gears-of-war-2-20080828041705175-000.jpg">

  • youmakemetouchyourhandsforstupidreasons.ytmnd.com

    url has nothing to do with it.

    Tats funy^^

  • Its not that the new features are causing bugs (...)

    Plus there is no way to test every way possible that the code could be used someone will always use it in an unexpected. (...)

    I am replying you, Aeal5566, to clarify that I didn't have the impression that new features necessary cause the (newly found) bugs.

    My post was about taking small steps and thus focus on as less things (first known bugs, then new features) as possible.

    Also it's nice you mention and clearify that there is no way to test every way possible, but my post was about bugs in the bug-tracker, and its description, given by the submitter. I got the impression you thought I meant -all bugs- and -all code-.

    But, that was the idea of my first post.

    Now that I discovered the concept of a stable and unstable build, I think the developers are doing fine, also concidering Rich mentioning the last build included "silly mistakes". So I'm thinking of withdrawing my first post.

  • How do I let an overlapping-event run once when met with a certain condition, stop and (and this is what fails with me:) run again when conditions are met again.

    My attempt at pseudo-code:

    if block1 and block2 are overlapping

    + add 1 to private variable 'counter'

    When I run this, upon the 2 blocks overlapping eachother, the action gets executed as long as the events are overlapping, resulting in a counter that keeps counting (instead of only adding 1 number).

    I have tried "trigger once", but after block2 moves away and returns to overlap block1 again, it should add 1 again, but the event really only triggered once and doesn't get activated again.