Post screenshots of what you're working on!!

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  • A puzzle platformer that's black and green and is a love story. hahaha! Trying to emulate the old black and green monitors, with wavy lines and screen flickers. This is just a small test program I made to see how I should tweak the warping and controls and stuff.

    Wow Ashley I think I'm blind! And also, Mipey I like what I see!

    Wow, that so reminds me of:

    <img src="http://www.serienoldies.de/images6/la_linea_main.jpg">

  • Mr. Ksoft, your intro-screen (but also the game itself) gives me a nostalgic dos-gaming memory.

  • <img src="http://img5.imageshack.us/img5/5876/workinon.png">

  • <img src="http://img5.imageshack.us/img5/5876/workinon.png">

    Internet based objects. Interesting.

  • <img src="http://img5.imageshack.us/img5/5876/workinon.png">

  • If you were in chat you could have been testing it

  • > A puzzle platformer that's black and green and is a love story.

    >

    Oh, hey Andy. I didn't even know you'd signed up... welcome

    Hey deadeye, ol chap!

    Wow, that so reminds me of:

    <img src="http://www.serienoldies.de/images6/la_linea_main.jpg">

    Oh man, I've never seen this before, but I freaking love it!

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  • <img src="http://dl.getdropbox.com/u/629300/orbs.png">

  • <img src="http://lh6.ggpht.com/_cVdTVqNo2Qw/Sd_ugeXJ2XI/AAAAAAAAA8M/SCiaT5OJYoA/screen.png">

  • Greetings gentlemen and gentlewomen,

    <img src="http://img4.imageshack.us/img4/13/53611079.jpg">

    'In the distance', my very first game created with Construct . It's a short, 2D platformer with some sort of a Knytt Stories-ish feeling in it... I'm still trying to find some good rain and 'splashing' sound effects for it, but it's pretty much complete. I'll post a thread about it as soon as I can finish wrapping everything up.

    Also, first post . Oh and please excuse any spelling mistakes, my english is still a bit rusty...

  • thought i'd share my current project, since i've recently integrated Construct

    <img src="http://upload.dfyb.net/uploaded/windChimeScreenshot01.png">

    But screenshots don't do it justice, as it is not to be seen -- but rather heard. And it's not played, either -- at least not by gamer at a computer.

    <img src="http://upload.dfyb.net/uploaded/accelerometerAndArduino_blog.jpg">

    it's receiving the input from this -- an Arduino (with the help of GoBetwino) with an accelerometer hooked up (and later, also a mic).

    <img src="http://upload.dfyb.net/uploaded/spinningPrototypeAni.gif">

    The accelerometer will be mounted on a wind spinner of sorts (above is a prototype demonstrating free rotation with a completed circuit). accelerometer sends positional (via tilt sensing) input, affected by wind, to arduino, which then interfaces with Construct

    i'm creating a digital wind chime . the wind chime has a range of emotions, affected by sound levels (it gets pissed if it's loud because it wants to make his music) and wind (he gets excited by wind input, bored in stillness). his music is different based on his emotional state. with that in mind, it's possible to "play" it to get the desired emotion/music.

  • That's... really friggin sweet

  • looks like an atmega !!!

  • That's... really friggin sweet

    I concur! That's damn awesome man! You have to make a video of it in full action once it's done. That's some cool idea you got there

    ~Sol

  • You have to make a video of it in full action once it's done.

    definitely

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