thought i'd share my current project, since i've recently integrated Construct
<img src="http://upload.dfyb.net/uploaded/windChimeScreenshot01.png">
But screenshots don't do it justice, as it is not to be seen -- but rather heard. And it's not played, either -- at least not by gamer at a computer.
<img src="http://upload.dfyb.net/uploaded/accelerometerAndArduino_blog.jpg">
it's receiving the input from this -- an Arduino (with the help of GoBetwino) with an accelerometer hooked up (and later, also a mic).
<img src="http://upload.dfyb.net/uploaded/spinningPrototypeAni.gif">
The accelerometer will be mounted on a wind spinner of sorts (above is a prototype demonstrating free rotation with a completed circuit). accelerometer sends positional (via tilt sensing) input, affected by wind, to arduino, which then interfaces with Construct
i'm creating a digital wind chime . the wind chime has a range of emotions, affected by sound levels (it gets pissed if it's loud because it wants to make his music) and wind (he gets excited by wind input, bored in stillness). his music is different based on his emotional state. with that in mind, it's possible to "play" it to get the desired emotion/music.