mumu64's Forum Posts

  • > And what about that Terminator 2-dude and the robot dog? I want to understand the joke.

    >

    If you were to compare Construct and Stencyl as robots, Construct would be the T-1000 (a seriously baddass and incredibly advanced robot...err, Cyborg).

    Wait, isn't it an Android created with manufactured organic skin and flesh? I thought a cyborg was a human that is augmented by robotics...?

    Oh, ok. Now I see

    I've been watching the Sarah Connor Chronicles recently, so I'd say: yeah, android.

  • >

    > >

    > > Actually... this is more appropriate.

    > > (sorry, but the April "mini update" was laughable at best.)

    > >

    > What? I don't get the picture and why was the april update laughable at best?

    >

    The joke is that Stencyl has nothing at all to show. Who knows what the interface will look like, let alone any examples of games?

    The "April Mini-Update" was just yet another repeat of what they've been saying for a long time now. "We've made plenty of progress, but we can't show you ANY of it. The Beta testing will start eventually... but YOU probably won't be invited (I'm not specifically referring to YOU )".

    Meh.

    And what about that Terminator 2-dude and the robot dog? I want to understand the joke.

  • Actually... this is more appropriate.

    (sorry, but the April "mini update" was laughable at best.)

    What? I don't get the picture and why was the april update laughable at best?

    I would worry, staying in a private beta, that all that type of testing was not being done, and those bugs would still be present at release.

    They might be worried to get a "buggy-product"-image.

    It seems that instead of from buggy to stable, they prefer the on-the-surface-stable (when users don't do anything "crazy") release.

  • Nice find. Interesting to know, and to bookmark, to check out their progress.

  • ansmesnobod, thanks for your reply. It's useful.

  • Anything that David touches. Seriously, that guy has the Midas touch.

    Graphics? If so, which programs does he use to draw?

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  • Uh... are you talking about the one I made for my game? Because there is no documentation... it's all in my head

    Anyway, if Aeal doesn't beat me to it I might make up a map-file-loading tutorial some time soon.

    A "level editor' in general.

    I'll wait for a tutorial to arrive sometime. Thanks.

    I'm also interested to receive an answer to my question in my first post:

    "I think the limit of the size of a game is set by the computer's hardware the game is supposed to work on, or the Construct user.

    Correct?"

  • I missed it.

    But I saw a lot of episodes of 30 Rock instead.

    <img src="http://weblogs.newsday.com/entertainment/tv/blog/11215.jpg">

  • (...) the level editor (...) Make one or don't, I guess.

    Where could I find documentation about it? Couldn't find it on the Construct Wiki...

  • Yep. This is exactly what I'm doing with Vert. I make a level in the Layout, then run the game, hit a button, and it exports the level as an INI file. Then I copy the contents of the file and stick it in a text object in the game. The level loading sequence can use the text object to, well, load the level.

    Once you get the level building/loading sequence done it's pretty easy to build levels. It takes a lot more prep work than just making a bunch of layouts for individual levels, but for a larger project it'll save you a lot of hassle in the long run.

    And the long way around is to make a level manually (addings sprites), on another layout, so that every layout holds 1 level?

  • Making a custom level builder with repeated resources (IE: what most games do)

    Should I create a Construct Application for this?

  • Are there right now difficulties or obstacles in using Construct that makes working on big projects (games) difficult or not smooth?

    For example: re-creating the SNES version of Zelda, a remake of Larry 1, a Sam & Max adventure, Fallout 2 (didn't play that one) or Sim City.

    I think the limit of the size of a game is set by the computer's hardware the game is supposed to work on, or the Construct user.

    Correct?

    I believe I have read improvements will come in later versions to oversee projects in a better way and that V-ram control will be enhanced, so perhaps this topic is not about these 2 "issues" I already know of.

    (using the search-function I found someone saying a tile-editor is missing and: the 2 topics: "Switching from GM - big projects in construct?" and "buG?")

  • Current situation: In project pane, right click project-name, choose "manage event sheets", press green plus-sign.

    Request: right click in project pane, choose "add event sheet".

  • marklar^^!

    <img src="http://scimor.com/about_me/marklar.gif">

    On being welcomed to the planet, Marklar (the leader of the Marklars) said: Greetings, Marklar! I am Marklar! This is Marklar.

  • I didn't expect em to lose but meh yeah they are taking it to next lvl. And anyone wanna bet with me that they wont sit in jail even for one day TPB rulez the webs

    How often can they take it to a "next level"?