mumu64's Forum Posts

  • And if you calculate it up, if the full version sells 500 times, that'd be 800*500 = 400.000 USD. How large is the team? 4 heads? It'd still not be enough to make a lot of dough, but it'd be enough to live well enough while being able to work full-time on Construct. And then updates could keep the cashflow alive.

    I'm sure reading numbers like that might be scary for a lot of the users that are mainly using free tools, but in order to keep the project alive and kicking, it'll sooner or later have to bring in some dough.

    Thanks for your replies.

    This topic is not primarily about free or not free, but what the developers are planning with Construct.

    (I don't mind going off-topic, but I would like to see a reply from the developers)

    To reply on Thomasmahler, your business model-idea is interesting, but the restrictions for the recreative builders are too high and the price is too. (I can't afford the suggestion or indication you gave)

    (this article says something about lower prices generate more income http://www.edge-online.com/features/val ... -expensive)

    And: Audacity, some Linux distributions and Gimp are alive and kicking. And free.

  • Does anyone (I always doubt if I should write "do you", or "does anyone") know an easy/simple way to track how many times a file (a future Construct game) gets downloaded?

  • A company approaches you -the developers- to buy and use (with or without you in the development team) Construct, resulting in a non-free Construct.

    Is this situation realistic/what the developers would choose for?

    I think Lucid mentioned creating Katamari 2D would be nice to show a(nother) finished Construct product. This is Construct promotion, and I think other forum users also may have been promoting Construct once or more.

    As a reward they may become paying consumers, if they want to keep using future products of Construct.

    (note: another "reward" for promoting Construct is: more users, resulting in hopefully more documentation and more tutorials/examples on the forum.)

    I can't uphold an argument why I shouldn't pay for a product I use a lot. So perhaps my question is not about: to pay or not to pay, but about what the developers might want with Construct in the future.

    If this is mentioned somewhere already, then pardon me.

    (in case my English is bothering you: English is not my native language)

  • I could make a demo of a level song, if you want.

    edit: I just did

    http://www.yoshimi.nl/music/katamari-menu.mp3

    It could be used in a level, or in main menu, looped, or not used at all.

    Let me know if something happens with it.

  • Thanks for the suggestions. I've tried it out.

  • Visually very nice. Especially when the camera is hovering over the crowd.

  • Use a global variable as a toggle and check whether it is activated or not. You can toggle it with events, key press or whatever whenever you want the stuff to ignore mouse.

    +'IgnoreMouse' = 0

    +Mouse button is pressed

    >blah blah

    But I have no means to de-activate the mouse-button-control.

    Perhaps I don't see what you mean.

    When mouse button is pressed, an animation starts.

    At a certain point I want to ignore key presses (or: not start animations).

    Both options (ignore mouse-buttons, don't start any animation) are not present in the event's action list.

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  • I would like to ignore all mouse input, so that I can ignore all animations (which start by a pressed mouse button).

    I have tried the following:

    start of layout

    *choose object mousekeyboard*, but no option to ignore mouse-input there, as action.

  • Actually, deep inside me I'm bashing Stencyl non-stop..

    EDIT:

    Who's with me?

    EDIT2:

    No it's not war I intend, It's just to show that majority are already getting tired of the wait.. Just so they know

    They already know.

    Start a topic in their forum to tell them you are waiting. And tired.

  • Interesting!

  • Thanks.

  • I will use the autosave, thanks.

  • Event sheet:

    1.

    +PlayerSprite is overlapping Box1

    >Show Text: "player overlaps box1"

    2.

    +(invert) PlayerSprite is overlapping Box1

    >Show Text: "player is not overlapping"

    3.

    +PlayerSprite is overlapping Box2

    > Show Text: "player is overlapping box2"

    When PlayerSprite is overlapping Box2, events 2 and 3 are true. (Is that correct?)

    Question: why does construct give priority to event 3 (when PlayerSprite is overlapping Box2)?

    (Note: I used "opacity" instead of a text in my event sheet.)

  • I would like to see the following:

    Construct counting all actions you do and warning you after reaching a set amount.

    This way I get reminded to make a backup, in case the project-file gets corrupt and I have to redo everything I did between the last saved file and the newly corrupted file (not that it happens often, only once and couldn't reproduce the error).

    When implemented, this option can be turned off, by default.

    Hmm... my English... What I mean to say is: by default, the developers can choose to set this option turned off, by default (so that you don't get bothered with pop-up windows).

    For example: having set the action-limit to 50. When Construct notices I did my 50st action, it tells me. Now I can save the project under another filename, so that I back up frequently.