mumu64's Forum Posts

  • Thanks for the reply.

    I'll start over then. Although I spent 3-4 hours on it, only a few objects were inserted.

    Back to my paranoid-backup-system, I guess

  • I may have mistakenly edited a .cap (created with the most recent construct) with v0.99.5.

    The .cap-file won't open in both Construct versions.

    No error messages.

    Is there a sollution to this problem?

  • The following didn't make the sprites invisible:

    System: 1On load
    

    SpriteMake Invisible

    Area1Make Invisible[/code:27l66h3o]

    The following did make it invisible:

    System: 1Start of layout
    

    SpriteMake Invisible

    Area1Make Invisible[/code:27l66h3o]

    Why not with "on load"?

  • Interesting and funny

  • <img src="http://www.rombocket.com/VARITY/phoenix_wright_hold_it!.gif">

    <img src="http://techgeist.net/files/2009/07/phoenix-wright-objection.jpg">

  • Thanks, I will have a look.

  • Re-installed windows xp today and when installing construct, I get an error message when it tries to download the "DirectX SDK Update (December 2006)...".

    I've tried to install v0.99.42: same result.

    Error message: "setup can't download the file. Please try again later or check your network connection".

    I don't experience other problems with my pc.

    Did anyone experience this same problem?

    Is it ok to manually search for this directx sdk, to get Construct (0.99.5) working?

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  • I tried it but.. Not as I expected! It is nice but I think it isn't made to do large\complex games.

    Why not?

    I will not try it, I think. But interested in it anyway.

  • In my cap I have 1 container containing 2 sprites.

    I forgot it was connected to eachother and made the following code:

    Function: On function "Function2"
    

    <Sprite2> Destroy Sprite2[/code:l66xgvgx]

    I started to preview and while Function 2 was not called yet, the 2nd member of the container (Sprite 1) showed unexpected behaviour: being visible, while it shouldn't, or stopped moving while it should move.

    (I changed "destroy Sprite2" into making it invisible. And everything is working as expected.)

    Should this be considered as a bug, or as a request to implement a question when trying to destroy/delete members of a container?

    By the way, I know that when clicking on a sprite, in Layout Editor, all members of the container turn yellow. It could be that the developers might think: that's enough for now, concerning container-related help.

  • by weezer

    http://weezer.com/player/default.aspx?meid=5082

    2nd part (pokerface) is not so very well done^^;

    I like the 1st part: the song itself and rivers' voice, doing his version.

    Enjoy, you 2d-fanatics

  • > It isn't stable. Stop.

    >

    Quit whining (...)

    Excuse me for being off-topic, but try to rephrase comments in a more friendly way.

  • on front page, in the post "Nominations closed".

    "http://apps.sourceforge.net/mediawiki/construct/index.php?title=Build_Releases".

  • I just install it to a differently named folder.

    Also, you only need to accept the DirectX and VS runtimes if you haven't installed them yet.

    I always think: perhaps this directx/vs update is newer? So I install it always.

    It should all be fine if you just put them in different folders. There may be potential conflicts with dialog positions/sizing in some versions due to only one set of data being stored in the registry, but it shouldn't ever be a real problem.

    Ok, thanks.

  • If I want to use multiple versions of Construct, is there something I should pay attention to?

    Should I install the different versions in different folders?

    Should I accept the directx and visual studio-install with both versions?

    Does it matter if I install the newest version first and the older version of Construct later (or other way around)?

  • guitar solo from the middle of Perfect Situation as my ring-tone

    Cool ringtone!