MrMiller's Forum Posts

  • I have a very old release so I suppose I'll have to update it to see, if it's an included example. If it's a .capx available someplace then I can't seem to find it in search.

  • Sorry to bump, but man it would be awesome to have voice commands for in-game controls. Not sure how well it would work though.

  • Something I've always found helpful was to create a file with a bizarre and very broad data system, like an .ini file just full of a bunch of things that make no sense with the useful data separations all using code names and even still having that data buried well inside all of the fluff. This way, if the user wanted to screw around with the game (and of course cheat it) he'd have to be some kind of super-genius to figure out how to separate the fluff data from the actually useful data.

    As a side note, Jayjay is dominating the CC board! <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Go to your layout folder to the right, make sure you click the + symbol next to the layout folder to open the layout list tree, then click on a layout, and then drag the layout you clicked on and drop it to the first spot on the tree.

  • Rex

    Is it possible to get rid of the video timeline and volume controls?

    And is there a way to layer objects on top of the video?

  • ^^^ Never said Wii or NDS (never mentioned NDS) were lucky. There is no luck involved. The Wii just happened to be the right product at the right time for Nintendo and they benefited from the fact that the motion control plug-n-play games (which had existed on the market long before the Wii) never really got much market penetration mostly due to poor marketing, so the Wii appeared as a new innovative product when it fact it wasn't at all.

    I do completely agree that the Wii U is terrible.

  • I based my opinion on the video, but I will test it when I get a chance. My primary computer doesn't seem to handle playing games too well. I do need to make a number of upgrade.

  • My reaction? AWESOME!

  • Oh ok, the console has got a gimmick. Maybe two. Maybe three. Oh my god, too much gimmick always means it's terrible. Yeah, 'cause we better have some more RAM, or a better processor. I mean, we always need better processing stuff, even when the graphics benchmark was already reached. By the way, what the <img src="smileys/smiley35.gif" border="0" align="middle" /> is awesome gameplay Nintendo famed itself with? That is probably yet another gimmick.

    Or, you could have a great game system with great graphics, great games, and no forced gimmicks like the PS2 or original XBOX, or the NES, SNES, and so on. I see where you were trying to go with the sarcasm, but it falls flat by not acknowledging that it has been done great without gimmicks many times before.

    I understand the original Wii was a hit, and good for them. But, that was lightning in a bottle, and lightning is not likely to strike twice. Sales of the Wii U indicate that principle repeating itself.

    I heard they made once a console that only had a few buttons with games that had awful graphics, but a lot of this gameplay stuff! Super Nintendo, was it? Those were the dark ages of video game history.

    That's way off. For starters, the Super Nintendo had excellent graphics, in fact they were the best of any 16-Bit system that ever existed. Secondly, spec-wise, the Super Nintendo was superior to it counterparts in almost every way. And, it just so happened to have tons of great games, too.

    The Super Nintendo was a great game system. It was a beast. One of the best of all-time. Nintendo has since had greater successes sales-wise, but they've never since matched the across-the-board quality of the Super Nintendo in my opinion.

    I don't think all those gimmicks just randomly thrown into one console without thinking. At least to me, it seems that they were picked with some mind. Even if they all are useless, it's still a Nintendo console! We will have great games anyway. Not those repetitive FPS.

    I'm sure plenty of thought went into the Wii U. But sometimes, companies think wrong. After all, the people running it are still human like the rest of us.

  • I think the Wii U is pretty awful, too. Nintendo's luck on gimmicky angles is running out as the market just hasn't taken to it the way it did with the original Wii.

    I'll wait to see what Sony does with PS4. I'm an XBOX guy, but after this XBOX One reveal disaster I might be done with XBOX systems. I quit Sony after PS1, but if they can at least not screw this up as much as Microsoft and Nintendo just have, I'll probably be back with Sony again.

  • I think the XBOX One is a terrible idea, starting with its name. Console makers have been shooting themselves in the foot lately. Not sure why they've all suddenly forgotten how to make a decent one.

    FORCING you to use Kinect? FORCING you to PAY to use a code to play used games? No backwards compatibility for a system that already has a massive install base (360)? Are they all on heroin at Microsoft?

    This is a debacle of epic proportions.

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  • No, sir. I flatly reject this announcement.

    Construct Classic, FOREVER.

  • scidave

    This plugin is great. Any chance the CC1 plugin might be updated to run stable without having to set compatibility settings in Windows 7?

  • Construct Classic is too great of a program to ever die. The amount of things that can be done with it is absolutely astounding, and I hope that somehow in the future development will continue.

  • Hi, Dragonblade.

    Sorry, I didn't see your post before for some reason... I'm not too deep into C2 yet, but from my little tinkerings with C2 I get the impression that the event code for this may be similar. Of course, I'd hope it's not nearly as complex :-)