MrMiller's Forum Posts

  • I'm working on apps that work with the PS4 browser, so far so good. I've used Clay.io for a test, but it requires an up to 72 hours approval which was fine at first, but the time wait is inefficient.

    In order for me to test projects in the PS4 browser efficiently I need a place that puts my project online and working immediately after I upload it. Does anyone know a place like this?

    P.S. It can't require a file download since the PS4 browser does not allow for direct file downloading like one can do on a PC. The file must be able to load and start in the browser without having to directly download a file.

    Any help will be greatly appreciated!

  • BTW, most of the HTML5 games you play on PS4 must be played using the PS4 d-pad, like Rojohound's Go Faster game in the Scirra Arcade. Some games you'll need to use the PS4 browser cursor. You just have to experiment to see which one works for you for a particular game.

    P.S. Rojohound's game runs great on PS4!

  • I'm able to play a number of non-C2 HTML5 games on the PS4's browser with no problems. It recognizes controller input and everything. The only hitch is that the games I've tried won't play sound. Some games are a bit slow, but most I've tried run fine including a fast racing game called Speed Club Nitro and a shooter called Cartoon Flight which plays almost perfectly except for the lack of sound.

    With C2, some games from the Arcade run okay on PS4, some slow, some not at all. Some allow for PS4 controller input like the Portal Physics Balls demo, while others are built specifically to be played on PC so they don't respond to the PS4 controller at all. None have sound.

    With sound on the PS4 browser, I have however noticed that some non-C2 HTML5 games will briefly play sound but it dies in a few seconds.

    Considering that there are a number of HTML5 games that work perfectly (minus sound of course), I think there is a lot of potential for HTML5 on PS4. One thing Sony could do to help (but I'm sure they won't) is give users a browser option to activate the PS4 touchpad and also allow users to change the cursor movement speed for the PS4's browser, that would be a huge help as some games like Nut Run 2 (a non-C2 game) require you to tap different parts of the screen quickly which the controller doesn't make a simple feat.

  • The ones I found were on Indeed, but they aren't showing now

  • Not yet.

    I live in a small country though...

    Think I'm might be the only one using C2 here...

    You're a pioneer!

    One other thing, I should point out that my search was national; a few of the companies were mid-size, no majors as I recall. But I imagine, that will only be a matter of time.

  • I was looking over some job sites just curious to know what types of programming languages are commanding the most jobs (Python won by the way, Javascript was a close #2), and I stumbled upon some openings for Construct 2 developers. There were only about 5, but still.

    I thought that was really cool. Just thought I'd share.

    Has anyone else seen any?

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  • And does any controller that is supported by Android work with C2?

    This is a question I'm curious to know the answer to myself.

    Anyone know this one? I don't have an Android controller to test it myself.

  • Thanks DUTOIT! I'll look into that.

  • Anyone? Would I be better off just writing this in C#?

  • I could easily do this in Construct Classic, but I'm not certain if C2 has all the extensions. I want to do something basic like this:

    • Use .ini files to manage text.
    • Have a search box that can search the text by keywords or by an ID number attached to a block of text inside the .ini file
    • Have a scrollable results box
    • Have a popup box or new page that displays a clicked result

    Is this do-able in C2?

  • And here is a picture of what the event code should look like, just in case:

  • You definitely want to download the latest version of Construct Classic.

    When you do that, you can take advantage of the attached .cap file with the event code you need:

  • Thanks for the follow-up, Aphrodite. Sounds like some more good ideas to explore. No need to apologize, your tip was exactly what I needed

    Thanks again!

  • Very practical code setup there. I just had to add a "Trigger once" condition because it wouldn't stop adding without it, I also dropped the +1 for loopindex (no effect, no issue) and instead of using a loop repeat event (wasn't responding but no effect, no issue) I used a "For" and named "CurrentSum" as the loop, then set it 0 to 3 :

    + System: Start of layout

    -> INI: Set INI file to AppPath + "math.ini"

    + System: Trigger once

    + System: For "CurrentSum" from 0 to 3

    -> System: Add INI.ItemValue("Math", "Value"&loopindex) to global variable 'CurrentSum'

    -> Text: Set text to global('CurrentSum')/3

    Thanks so much, Aphrodite! This prevented an ugly expression. I really appreciate the help!

  • I've attached the .cap and .ini to this post in a zip file

    I have an .ini file with three values:

    Value1

    Value2

    Value3

    I'm adding all three values, then dividing them by three to get the sum. Here is expression:

    INI.ItemValue("Math", "Value1")/3+INI.ItemValue("Math", "Value2")/3+INI.ItemValue("Math", "Value3")/3

    It works fine, the math comes out right of course, but I plan to do this with as many as 20 values so the expression is going to wind up very long.

    I know I'm probably having wishful thinking, probably nitpicking myself, but is there a way to shorten it without screwing up the math?