moxBorealis's Forum Posts

  • christina, thx for a nice example on tackling the implementation of water. Nice solution you got there!

    I just cant run your CAPX on construct 1.51. Can you take a look?

    byebye

  • thx. I will look into it and check image points.

    About 1 pixel larger tiles. Lets say I'm a fan of elegant solutions <img src="smileys/smiley2.gif" border="0" align="middle" />

    byebye

    moxBorealis

  • I also noticed nodewebkit app export problems. OS X 10.8.5.

    will look into it.

    bye

    moxBorealis

  • I noticed my nodewebkit exports work on windows but not mac machines osx 10.8.5. Will look into it further ...

  • Lately there are many tools at our disposal, but learning them and ultimately using them - or being creative with them is completely another matter.

    I found C2 by chance and internet digging, used it and I must say it is an expressive tool to say the least. Tool that nicely exposes logic and integration of various elements towards final complete project.

    On the programming side this kind of tools enables quick realisation of ideas and even helps to grasp some programming techniques.

    (OK sometimes it would be beneficial if you could script the classic way but C2 is still evolving... :) )

  • I replaced one tiled back with sprites and it seems to work nicely. Still having some inter-tile connection problems where a line around tiles can be seen upon game window resize. (640-480 + letterbox scale)

    byebye

    moxBorealis

  • My current implementation is not elegant but it works. I just have to clean up this quantity of click on sprite + animation frame = x - > set R G B variables.

    Any ideas?

    :)

    byebye

  • ok I guess this is the correct approach. Thx to excellent HOW DO I FAQ !!!

    :)

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  • I also noticed the same happens where two tiled backgrounds meet. There is a small 1 pixel line distinctly seen on project run. Even in C2. I use 16x16 tiles and snap to grid show grid tools.

    byebye

  • ok It works nicely if I put objects on dedicated storage layout. But I wonder is that the right approach or is there a more elegant method?

    byebye

  • I have a problem. My game world is created with 16 x 16 tiles and I use letterbox scale on project. In C2 world looks ok but when I export the project (node-webkit), run application under windows and resize game window manually I can see a small (1 pixel) void between tiles in gameworld. Do you know where could be the problem?

    byebe

    moxBorealis

  • ok zatykas post is gone 8) ...

  • thx guys, thx Zatyka on slider and color chooser example :)

    I implemented a set of 16 colors by cumbersome click on example sprite - set R G B variables for now. (maybe future design polish) :)

    byebye

    moxBorealis

  • I want my user to select the colour for the hero at runtime.

    I want to present the colur palette and let the user click on the colour she/he wants. How would one implement this feature. OK you could have three input boxes for RGB but I want it to be more elegant.

    thx for your help in advance!

    byebye

    moxBorealis

  • oh yea. This could be a free hobby project but if something interesting falls out ... who knows .... :)

    byebye