moxBorealis's Forum Posts

  • Almost an über-game

  • Read an interesting article. Here you go:

    http://gamasutra.com/blogs/JosephMirabe ... e_Game.php

    But here goes the question. How long does it take you (on average) to code a functional prototype?

    Time to code a prototype usually accounts for its complexity, eagerness to get it done and choice of tools ...

  • yes ....

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  • Thx!

  • Listen to advice given by other posters. Especially pay attention to post by Kyatric - it is filled with good stuff

  • Last week a local ham (whoever knows who hams are +1) gave me an Atari 1040ST found in a god-knows-who-left-it-there place

  • I found an interesting Blog entry. The Art of Shadow of the Colossus by Frederic Fourcade. Author explores the art style and a bit of game design in a legendary PS2 game Shadow of the Colossus. (I adore this game BUT I never played it for long....it is on my MUST play list! ...yea yea..I know.. <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> ... never owned a Playstation so.... heck ....).

    enjoy:

    http://www.gamasutra.com/blogs/Frederic ... uction.php

  • peterbot1970 :O man .... you opened a whole can 'o worms there with MAME. That is also a whole universe to explore! Nice list of games to play and study there. Thanks! Keep the stories from MAME comin'

    Brainvibe : Its like you described my list of must see games - we have similar gaming history it seems... Albeit C64 (home computer era in general) platform is before my time, I'm an avid C64 (Amiga also......) fan. I even rescued an old C64 from trash (some people don't care or don't know or .....) and I keep it for my C64 fix. Man,..... it works like a charm. Funny, I fired it up after some time. Not a hint of noise, instant boot, keyboard feels like you wanna type anything just for the sake of typing .... what a machine

    : I dont know why, but art in your game demo looks very appealing. nice work

  • derikvlog :talking about programming challenges: I couldn't find the film from my memory- an interview with David Braben (author of legendary Elite) but found this documentary instead. Its an interesting story full of little tricks and solutions and ideas <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> - but look beyond cheesy documentary format <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Subscribe to Construct videos now

    Respect to David and the whole team! and good luck with Elite:Dangerous !!!

  • I believe C2s strenght is in its vision. Right now it is an ultraexpressive engine and what I find interesting is that C2 quickly reveals your design/idea/gameplay limits. And only for that and its community it should keep its place under the sun.

    byebye

  • Yes, you described the situation quite accurately. Im myself involved in academic research and know firsthan........

    byebye

    p.s.

    In what field were you working if i may ask?

  • : ...hmmmm... interesting story.... academic or industrial research? ...ahhh... either way is bad pay...

  • pixel perfick : before my time but really a classic. What I learned from just a short time is that simplicity goes a long way. Especially in graphics effects ....

    : do you know Brutal Doom mod. A nice hobby project running on GZ Doom. What motivated fans make just for kicks is amazing ... just be warned .... once you play it, you cannot go back to vanilla ...

    Katala: NES games are a whole separate universe if you will. Can you make a list of your recommendations or your personal list of "WOW thats amazing" NES games ?

  • what would we do without your excellent posts Kyatric...

  • Yep, Parallels 7 and latest C2 are a problematic combination. ...for now ...