Miu3's Forum Posts

  • Lets say you always go with a risc.

    It is always ilegal to use copyrighted work.

    But some like Hasbro do not mind fan made projects involving MyLittlePony...

    Depending on how successful and visible your project gets on the market, the more these companies will notice you.

    You can always find soundtracks that can be used for free and sometimes require that you just add credits of the original author.

    You can also check freesound.org wich has a bunch of free sound material even for commercial use.

    If you feel too unpleased to use others works, you could also try buy a electronic keyboard piano and with a free public software called LMMS you can try make own soundtracks.

    Theres a bunch of downloadable vst plugins that help you play a bunch of natural sounding instruments with it.

  • Dont you think someone could take advantage from giving such public access to your paypal account?

    Just asking...

  • File: dl.dropbox.com/u/5214903/GM/spiderphobia.capx

    Description: In this example my intention was to make a classic rpg type of movement where when the player is above the object, he will stand behind the object by being moved to bottom in the order and when hes under the object, the object will be set to the bottom order.

    All three sprites are in a family group to apply the ordering to bottom according the Y-axys.

    I want the shadow to be in layer 0 while the player and the green object are in layer 1 so the shadow will allways be in the bottom.

    The player sprite (stickman) is in the shadows container.

    The shadow has a 8direction behavior.

    Bug:

    It doesnt report me an error but..i think it wasnt suposed to do that...

    When the shadow sprite is on layer0 and the stickman sprite in layer1, the gameplay makes a duplicate. This doesnt happens when both sprites are in the same one layer.

    This "bug" happens only when i use the container and the objects in container are separated in different layers.

    Thats considered as a bug, right?

  • As far it seems, Ill be doing the graphics aswell. Originaly I made a animated clip for him based on his book and now he asks me to do also a platformer type of game for it. If you are looking for clients to do commission for them, you can try elance. It is a really neat place :D

    Some project require just the game making while the client provides the graphic made by other artist.

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  • Thankyou :D

    In that case I can find a bunch of ppl who will be interested to commission such work and I get a better chance to spread the world about construct2 :)

  • Iam aware of the $5000 limit, wich is why I ask if it counts when the sold game migh be used by its new owner for posible commecrial uses and still effects my license?

    Or should I just make an agreement with him to have the game for personal use for example?

  • Hello

    I need to ask something about the selling part.

    I have one client who is interested to commission me to make a game for him wich he will basicaly then own for own webpage and maybe commercial purposes.

    So he basicaly gets all the files of the made game.

    Can I do this with a personal license?

  • Well i could make something myself by using the files in "Press Kit" but i though something more official would be better so i dont acsidentely lets say....violate some rules?

  • Hello!

    Id like to ask if there are or will be any web banners for use to spread the world about construct2 in more graphic way?

    The idea is based on these banners to keep things simple

    TB promotools banners

    Would it be posible to perhaps make in future a html5 mini game in a banner resolution?

    There are many flash banners like that so compeeting with a html5 banner with mini games in it could be a good idea.

    I think ppl who got a webpage like blogspot, thumblr or any pages like that would not mind to use the banners to help get construct2 more known than it already is :)

    I personaly do wish to use that once i launch my big web project that moustly targets the furry community and there will be a bunch who would love to take a look at this awesome software :D

  • Hmm maybe this explains better

    When the green bullet sprite is not in container:

    <img src="https://dl.dropbox.com/u/5214903/GM/errors/spawn%20issue1.jpg" border="0" />

    When the green bullet sprite is in container:

    <img src="https://dl.dropbox.com/u/5214903/GM/errors/error%20when%20bullet%20in%20container.jpg" border="0" />

  • The vectorY iiiis basicaly the up or down force that imitates a jump movement. The difference between simulate jump and vectorY jump is that simulate jump can perform a jump only when the object is on the ground/solid object.

    The vectorY can perform jump even in air but if you dont give it a specific limit, your character migh end up flying endlesly up into the air...

  • dl.dropbox.com/u/5214903/GM/eyeballcatastrophy.jpg

    dl.dropbox.com/u/5214903/GM/rollingeyeball.capx

    Just though ill notify about two found problems in container feature.

    Sprites in container wont spawn sprites in same container and also when i tryed to spawn a different sprite with bullet behavior, only one object was shooting but the other duplicates not ^^;

    You can notice the errors when enabling one of the actions in event 2

  • You could simply have one animation from empty to full hearts and make the animation frame equal to the value of the health variable points.

    So for example when health variable is 2, it will display frame two, wich has two hearts in the animation.

  • <img src="https://dl.dropbox.com/u/5214903/GM/punchpreview.jpg" border="0">

    Its been a while i finished some new example with all the school and animation work ^^;

    Anyway, here is an example how to make a enemy get knocked back with a punch that has the bullet behavior

    File: BackOff.capx

    Screenshot: Screenshot

  • This has been on my mind for a loong time so i wanna ask this.

    Can construct games be created anonymously?

    How does the tracking work? I mean, one of the licenses has a limit of how much can be earned with the game...how you find out when the limit is reached?