Miu3's Forum Posts

  • Personaly I don't have that big need of importing 3D models but what would be really cool is being able to move the sprite in perspective world so things in far bg do get smaller while things nearby get larger. Kinda like that "Don't starve" game

  • Anything that works is always welcome to be shared :D

  • Hello, i was wondering if you ever though on offer in the store full games in capx format for education purposes? Kinda like ghost shooter and space blaster. I think it would be a great offer to enchathse the store with direct learning material (kinda like templates) of a made proffesional full game so ppl can buy it and look into it how it works or even edit it :)

    For example i saw this by a company that offers storyboard files made by proffesionals and sell as templates for few dollars...15$ i think.

    What you all think of this idea?

  • <img src="https://dl.dropbox.com/u/5214903/tiledGlow.jpg.jpg" border="0" />

    Heres a screenshot of a game that im working on. Im using as glow a png sprite with transparency as tiled background but you can notice the obvious tiled lines in the glow. Is there a way to avoid that or is this something that migh get fixed in the future updates?

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  • Link to .capx file (required!):

    dl.dropbox.com/u/5214903/scrollbug.capx

    <img src="https://dl.dropbox.com/u/5214903/layoutbug.jpg" border="0" />

    Steps to reproduce:

    1. open new layout

    2. make the height of the layout for example 48024 in properties

    3. scroll down by holding the scroller and drag it down

    Observed result:

    After scrolling down past 70% of the layout, the layout vanishes, but remains if i use the scroll arrows or the mouse wheel but further it is observed that the engine starts to force scrolling to the botom of the layout. This all happens when i click and hold the scroller and drag it up and down at the 30% of the layouts height on the botom.

    Expected result:

    I discovered this by acsident but i believe is suposed to scrool smoothly even at this layout size

    Browsers affected:

    NA

    Operating system & service pack:

    windows 7

    Construct 2 version:

    119

  • Once the oportunity is open, ill gladly work on game projects for ouya console :D

  • Link to .capx file (required!):

    dl.dropbox.com/u/5214903/GM/odd%20bounce.capx

    Steps to reproduce:

    1. set solid eather sprite or tiled bg

    2. add bullet behavior to a new sprite with no bouncing

    3. make both solid objects overlap eachother

    4. in eventsheet when the bullet sprite is in collission with one of the solid sprite (while one solid object is overlaping the other solid sprite), set its action to bounce off the one specific solid sprite

    Observed result:

    The bullet sprite gets off its position as if it tryes to bounce off also of the other solid sprite that wasnt included in the action.

    Expected result:

    The bullet sprite should bounce off smoothly of the speciffic solid wall while ignoring the existence of the other solid sprite that originaly is suposed to block the players path.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    windows 7

    Construct 2 version:

    119

  • I highly disagree.

    Construct2 for its regular updates is not even fitting for a 30 day trial.

    Ppl should be free to try the product out and know what they are paying for first.

    Scirra wont in no way get higher earnings from killing a limited free version that you cannot use for commercial project because you need more than 100 events to make a game.

    You should make a detailed explanation of why you think "killing" the free version is a good idea and how is that improving the selling.

    What would boost the selling in my opinion is making quality games with construct2 and get positive reviews by big companies or big web gaming communityes.

    Indie communities would be a good start to publish reviews because that kind of comunity contains all kind of game developers and game lovers

  • I got a question about this steam version. I activated it today but i was wondering what is the advantage of having a steam version over the normal pc version directly from scirra?

    Steam can bring a huge community to get to know the construct2, yeah, but aside of that i didnt notice any other advantage. Doesnt steam also take some % of the sales? Do we have to have the steam version to make games playable on steam in the future? Just wondering...

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  • It does look really awesome but im not sure what a 3D model has to do with 2D engine. Perhaps you should shocase your awesome work to a 3D community :)

  • Oh then you should check the other levels from the game rhythm heaven fever for more catchy music :D

  • This would indeed be very interesting for dynamic effects for the games and perhaps more appealing for its 3D feel but I wouldnt consider this too neccessary if it lowers the perfomance of a 2D game...

    But if it could do something like this

    youtube.com/watch

    then id totaly love it :D

  • I hope that node-webkit will be good. I recently noticed that when i start the game, the text objects wont show up until i trigger them with some action wich is kinda not good when i do quick preview versions for showing to ppl ^^;

  • During christmas I got an email from my friend wich had a link to a interactive christmas card thingie pearshealthcyber.com/pf2012

    And I really liked it but I only now got time and the mood to give it a try and set up a example in construct2. Its really awesome that i dont need actual coding for turning my ideas into games <img src="smileys/smiley4.gif" border="0" align="middle" />

    Eather way, it fullfills my plans and im just sharing it here in case someone wanna give this one a try for own games that involve dialogue.

    It may seem like a loong eventsheet but i find it to be good for creating speciffic actions folloving step by step in speciffic order by clicking the mouse so the player cant skip actions or scenes in the gameplay.

    I think this method can be used for point and click adventure games, RPG dialogs or interactive greeting cards and maybe even game tips that respond to mouse click over and outside the sprite object.

    File: dl.dropbox.com/u/5214903/GM/text%20dialog%20atempt.capx

    This example contains:

    -detailed description of the actions and events

    -Use of global variables as scenes and actions for step by step dialog process

    -triggering actions by mouseclick over and outside the object

    -change of text color and sprite animation during speciffic actions

    -Sprite object dialogs in private variables

    and so on and so on... youll see when you start the example :P

    And as usual, you are free to improve or share own ideas!