Okay, now for more constructive feedback, it is hard to tell since the left one is kinda unfinished, needs cleaning. You've got straws all over her.
The right one looks good and has quite a character about her.
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I'll take both.
Hmm now we're getting somewhere!
You know, I was wondering if we should open a thread, where we'd post bugs that are in our opinion keeping Construct from being stable. Once all those bugs are eliminated, then that would be a good RC
9Tb of crap
How the hell I don't even
I'm sorry, but lucid wins.
Vector product, I guess?
Vectors are immensely useful, especially in planned-but-not-realized space-opera-ish game.
I am still having problems with corrupted projects (I tend to add and remove families/private variables/stuff and then run into strange bugs).
0.99.9 is still not the most stable in that regard, however it is miles better than the current stable release.
Seems you need 3D layering and power of 2 textures for 3d objects to work best. I imported a sphere and used 1024x512 texture of Earth, yet my FPS is still high.
Nice job Ain't gonna be easy to make Moon orbit Earth, yeah?
Or try Unity3D. It is free if you don't plan on making big buck with the game.
Python lists work very well, if you aren't afraid of using Python. You could set a few methods to easily modify the array and retrieve information and then leave the rest in backend.
I've been dabbling with resizing window on the fly without stretching the content, you'll want to use Window object (wait for next release, Davo's fixed the Window object to be much more useful )
And yes, System: Set display resolution works nicely.
Now I understand why you use that avatar, tulamide. The resemblance is uncanny!
Well, now you know how to do stuff, so your next time will be faster, cleaner and neater.
What most seem to forget is that all those juicy graphics they desire have to come from somewhere. Placeholders just won't do any free image galleries don't get you very far.
Do you have content to fill that 3D environment with?