Mipey's Forum Posts

  • What dowry do you require in order for me to marry you, R0J0hound?

  • Too many social networks. Personally I find it a waste of time to follow all relevant networks.

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  • Word, my heart skips a beat whenever I see that siggy, hoping that he'll announce a beta or something just now.

  • Actually some might be tempted just to be hit by that.

    Conga rats!

  • More efficient data structures (arrays, lists etc.), working with the Array or Hash objects is a pain.

  • Deliver fist

    The most important part.

  • TL;DR version (correct me if I am wrong): "We will pay for your game and publish it!"

    Looks like a chance for small time developers to make some small buck with small game project.

  • You can answer that question yourself - grab both Game develop and Construct SDKs, then compare them.

    In short, no, Construct is not a fork, even though it looks similar. It is like cars are made similar in appearance, but they're made by different car companies.

  • Yeah, I can attest that Jurica is a typical croatian name

    Anyway. Welcome, Jurica, and good luck with your project.

  • Sometimes I wish I could take the best out of different projects and make an... OH GOD IT IS AN ABOMINATION KILL IT WITH FIRE

    I jest, it is always good to see other free game development projects springing up

    Ninja edit: How about some bigger screenshots or such? Shy much?

  • Lucid, do you have the license for being awesome?

  • Start small. Make simplest games first, such as tic tac toe. You can expand that to match 3. Then you can try tetris clone. Or breakout/pong/pacman/some such.

    Experience is a foundation upon which we build. No amateur builder has ever built a skyscraper.... they started with simple homes.

  • Hmm upon reading this thread, I went and forced vsync on in nVidia properties... haven't had a hard freeze in Starcraft 2 and I've played whole night.

    Not convinced hard freezing problem is completely gone yet... but I hardly find time to play other games.

  • Break the image up into a grid of smaller parts - about 1024x1024 or 512x512 - and tile them. Hell, only some of them will be visible, so only those are rendered and you get better performance.