There is also issue with project corruption. Nigh impossible to pinpoint, too - but the usual culprits are private variables and families.
Or at least replace it with an existing open-source image/animation editing tool. Integrated. There's powerful stuff out there that is used in other projects. Don't reinvent the wheel, I say.
Random crashes, project file corruption.
Uh... that looks like |sin(x)| to me. Yes, absolute value.
Care to show us a graph of your interpretation of this "half sine"? I'm confused.
Aren't we targetting programmers, though? Might want to convey a clearer message in that case.
Might not want to oversell. "Ultimate" can have a negative impact.
They're getting craftier with each day.
It is not the people they're posting this for... it is Google. Googlebot indexes stuff like this and gives more "importance" to any linked sites it finds - especially from a relatively high PR site like these forums.
That's the dark side of SEO.
Is the model high poly? I think it refuses objects with too high poly count.
As for event-written plugins/behaviors - these are actually quite a popular and oft-requested feature.
This. All of it.
(Ha, Sol.)
So, we need a server going.
Edit: Darnation, Minecraft Alpha doesn't have MP client out yet... Here is consolation prize:
<img src="http://dl.dropbox.com/u/629300/Images/snowcraft.jpg">
Run one in debug mode and other in preview mode.
Develop games in your browser. Powerful, performant & highly capable.
It is pretty much like Dwarf Fortress in 3D.
Recreate it on another layout within the main game and use the Layout object, I'd say.