Mipey's Forum Posts

  • Well, you can still check collisions with round objects. First do the classical and efficient rectangular check - if there is a collision, test again with more advanced criteria, e.g. exclude corners and so on. Not as CPU intensive, because it only checks when there is a collision with the bounding rectangle.

    For example, you'd first do bounding box collisions, THEN (if there is any collision) do per-pixel checks (which is the MOST intensive).

  • Wow, a pkunk. Didn't think I'd see one here!

    Anyway, yeah, it is much easier for CPU to calculate whether a point is within rectangle/triangle rather than polygonal shape. Imagine the CPU has to do thousands of collision checks every tick.

    Best keep it simple.

  • In the age of information overload, it is easy to miss the crucial information. Sucks.

  • Allows you to group objects that you can check conditions for. For example you want to check if a player is colliding with any enemy. You'd have several different enemy sprites. Put 'em all into the same family you name Enemy and just check "Player is overlapping Enemy".

    You can also use actions and expressions with families.

    This way you can add new objects etc. without altering existing code and objects.

  • It's a polar fox?

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  • Yup, a room. You can change layout with system action (look in the System object).

  • rgba = rgb + opacity

  • Sounds like a nice idea, though I can't say I'm knowledgeable enough to make such a plugin.

    Off the top of my mind, however, the html5 <audio> tag supports media streaming over browser. Just point it to your radio station URL and put the tag in the game's web page, just below the game itself would work so that the player can adjust volume, etc.

    Note that <audio> tag supports different formats for different browsers; Firefox, for example, doesn't do mp3, IE8 doesn't like ogg... well, currently ogg seems to be the most prevalent format. May want to include different sources for different platforms.

    Some reading:

    http://thinkvitamin.com/code/html5-audio-unplugged/

    http://stackoverflow.com/questions/2229118/is-it-possible-to-play-shoutcast-internet-radio-streams-with-html5

  • Heh, I get brain farts like that all the time. You are welcome!

  • So the camera can scroll all the way to layout borders.

  • That's strange, I can't think of anything in spritefont that would affect the image's alpha channels. I can get semi-transparent PNGs to display properly.

  • Preposterous! Real men require no manuals!

    ...

    Maybe if I glance just a tiny bit...

  • Huh, isn't it basically XML?

  • I concur. For Scirra specifically, would be nice to also have Construct Classic and Construct 2 mini-logos.

  • Not going to enter the competition myself, got more demanding projects to work on.

    But I've created an example that demonstrates a rotatable layout and world gravity: Tiltball Example

    Left and right mouse buttons to rotate the layout. Rather simple. The ball and walls have physics behaviors.

    Feel free to (ab)use it, as I won't be entering the contest!