Mipey's Forum Posts

  • Vector graphics require processing power, because they in fact are a set of drawing instructions. The graphics are plotted out. Bitmap graphics, on other hand, can be blitted instantaneously and as such aren't all that demanding on CPU.

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  • Nice to see my plugin being used :)

  • Wow, ATI. That's, like, ancient. You may really want to update drivers!

    support.amd.com/us/gpudownload/Pages/index.aspx

  • So just use a local variable and assign a desired value to it. You can create those variables at start of each event group. That's what local variables can be used for... to avoid repetitive use of expressions, if the value isn't going to change during the tick.

  • Is there a real need? I mean, that's kind of redundant...

    You can always create a variable and assign values of other variables to it whenever necessary, e.g. each tick.

  • Why does the sword need to be so detailed, when details are lost after downscaling?

  • Set up a remote web server, with SSH access. Then you can download any files to the remote server and then grab them there.

    Just a wild untested idea.

  • Go for it. It'll fall back to default if it is not supported, anyway.

  • Sure. It's not like you're going to cast 1000 fireballs a second, right? :P

  • Here is a hint:

    <img src="http://img600.imageshack.us/img600/1007/gameindustry.jpg" border="0" />

    Gamers don't like it when the game is overly monetized; they want to enjoy the game for their buck and tend to resent when they are being constantly pressured or reminded of payment options.

    Some games took the monetization too far, to the point where gamers simply turned away from them in disgust.

    It's like those annoying telemarketers, you know. Phone rings, answer it after dashing out of bathroom only to find out that they're offering you a great deal for tupperware. The doorbell rings, rush there and see a suit guy with wide grin and a brand new SuperDuperUltraVacuumBeast that supposedly vacuums whole rooms in a matter of seconds. If you buy one, you get a free set of magic brooms, too, hand signed by J.K.Rowling!

    Well, I exagerrated a bit, but you get the idea. Don't force players, don't overdo - just let them enjoy the game. If they do enjoy it, they'll come back for more. <img src="smileys/smiley2.gif" border="0" align="middle" />

  • I've only got one thing to say... Please, please don't go overboard with monetization options.

  • Sometimes we need to do actions on different subsets of objects. We could do that with separate events and conditions for each subset, but altering one subset may consequently alter the total object SoL for the next event. That may not be desirable.

  • Can you save SoL in local variables?

  • What if you alter the variable you are comparing? The switch should take a snapshot and perform comparisions with that.

  • You can spawn a circle sprite at the player's position and then gradually reduce its opacity.