mercy's Forum Posts

  • Very good game! Lot's of gameplay.

  • Nice one! Maybe make the hair animate in the wind and the character shouting "YaahoOo" while in air.

  • I would like to see a downloadable command reference manual in the style of:

    JavaScript: The Missing Manual.

    All commands, features, structure, families explained there, short examples only in a few lines, no tutorials, because they are taking up too much space.

    Thank You!

    Ps: For all of you Tutorial Writers: THANKS A LOT!!!!! You are making beginners lives easier.

  • Very good! Nice style. Could shoot down anything so ramming into asteroids was fun. :)

  • WOW! High quality stuff.

  • Working link please.

  • Nice work with saving variables in the second example!

    Registration isn't working. Should I get an email or just use the user/pass entered?

  • Fell out when the floor got shorter!

  • How do you plan to sell this? For sure it's going to be very addictive!

  • Immersive and professional work. Got sucked into the game in seconds. Art style and gameplay is a win!

  • Super addictive gameplay! Very good graphics design. Congratulations!

    For some reason starting your awesome game for the ~20th time the game tends to crash at zombie explode, but I modified the config file*

    Hope you can resolve the use of those excellent weapon sounds or make similar or better. It seems you have a best seller game in your hands! Retro is rediscovered as the new avenue to success, since lot can be accomplished without herd of expensive programmers, animators and 3D modelers.

    *

    F E A T U R E S

    feature#weapons#1#

    feature#weapons.loadfile#1#

    feature#weapons.modes#1#

    feature#weapons.reload#1#

    feature#weapons.reload.manrel#1#

    feature#weapons.switch#1#

    feature#weapons.defgrenade#1#

    feature#screencfg#1#

    feature#level#1#

    feature#level.spawnfiend#1#

    feature#level.loadtexture#1#

    feature#appinit#1#

    feature#fiendmisc#1#

    feature#ai#1#

    feature#misc#1#

    feature#projectilemisc#1#

    feature#defexplosion#1#

    feature#playerstates.player_gore#1#

    feature#playerstates.player_sprint#1#

    feature#playerstates.player_mortality#1#

    feature#playerstates.player_resetit#1#

    feature#gfx#1#

    feature#gfx.particles_zelevate#1#

    feature#gfx.smear#1#

    feature#gfx.feet#1#

    feature#configload#1#

    feature#fiendsfx#1#

    feature#music#1#

    feature#altdie#1#

    feature#gentex#1#

    feature#fiendpush#1#

    feature#lights#1#

    feature#lights.afollowp#0#

    feature#lights.bgmerge#0#

    feature#TOD#1#

    feature#TOD.rand#1#

    feature#diag#1#

    feature#alte#1#

    feature#plaskin#1#

    feature#adiagobj#1#

    feature#hints#1#

    feature#mergeobj#1#

    feature#f_light#1#

    feature#dbug#0#

    feature#flexhud#1#

    feature#hdrtone#0#

    feature#crosshair#1#

    feature#pickupw#1#

    feature#go#1#

    feature#friendai#1#

    feature#breakobj#1#

    S C R E E N

    #screensize#1024#768#

    autoscreensize#1#

    zoom#60#60#

  • My favorite Construct 2 feature is Cloud Unlimited FPS in the browser window and DX11-equivalent HTML5 hardware accelerated effects.

    Oh, wait, I wrote this into the old 2011-console. It is not that year yet..oops

  • Your game is beautiful! Congratulations.

    Couldn't advance beyond that left & right block switch level though. :)

    Polygon collision will be perfect for C2, especially since C2 seems more user friendly and clear.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    Little reminder about things:

    [..]* Polygonal collisions are being worked on too and will appear in a future release.

    * "Pixel-perfect" collision can't be achieved in HTML5 due to the lack of pixel manipulation in Javascript. So such a function WON'T make its way into the HTML5 exporter, polygonal collisions will do though.

    You could always create collision-primitive shape for each sprite-object and use that. Because this is no 3D engine, the coll.prim "object" would be composed of a herd of few small separate circle-sprites, moved together by code, loosely covering the 'player' sprite's area. Use them for "is overlapping another object", which will be easier, when families become available. "Collision" family of objects.

    I see no pixel level access in C2, no alpha access to create a coll. mask so far even via plugin. But did a little search to find some plugin material:

    _http://stackoverflow.com/questions/2445166/collision-detection-in-java-game

    Does this "pixel perfect collision" example in Java makes sense to anyone?

    _http://www.javadocexamples.com/java_source/org/easyway/objects/sprites2D/Mask.java.html