Flowing Odyssey [WIP]

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  • Hello!

    I'll keep this post updated with my first game with C2, Flowing Odyssey. Below is some info about the game.

    <img src="http://i98.photobucket.com/albums/l268/Erachon/flowingodyssey.png" border="0">

    • Version 0.2 coming soon.

    Short about the game: Its called Flowing Odyssey, for reasons unknown. Its a sidescrolling platformer with some fun mechanics. Its really just taking a common genre and playing around with it.

    You start of with a characters' head just rolling around, and as you activate mysterious energy boxes on the ground, u give life to the surroundings, and yourself. When enough boxes have been activated, you get some arms, later you get legs, and in the end you get a superform! The speed of the character also changes upon limbs gained.

    You can also flip the gravity, and some basic enemies without AI is present.

    Any feedback is greatly appreciated :)

    A few words about myself - I'm a game design student from Norway, on my last year of my bachelor on the subject. Previously i've worked for a short period as an intern at Funcom through my school, and is now going to work on a 3DS title at another company for my final bachelor project. I do love platformers and 2D indie games generally, which makes this tool quite neat to have laying around, and i'm constantly learning it on my free time.

    I had a presentation recently, where i showcased this game for a huge crowd of game developers, at a national cinema. I also got in a good word regarding development of HTML5 games and Scirras wonderful creation tool.

    *Edit 1: Oh my, this turned out to be quite a wall of text. My apologies!

  • Looks and plays very nice.

    Just frustrating enough to keep you coming back, although I'd quite like a re-spawn point after certain sections :)

    Grats :)

  • Thanks!

    Yes any playtesting is good playtesting. When its only me testing it, i tend to not see things the way new players would at all. To me it might be too easy even, but for others it may be somewhat challenging.

  • Hi Era,

    Nice game, i like the way you build yourself up. It might be fun if when you got hit you lost a part as well. :)

    I didnt really find the game to be difficult - once you get the hang of the gravity. (it works pretty fun by the way).

    Your character is very jittery (it happens in my platformer as well). What kind of camera control are you using? So far i have gotten the best results using an invisible sprite that is attached to the character - even now though it could be a little smoother.

    Cool art style, looking forward to seeing it with the added polish.

  • Thanks alot! And thats a good idea, instead of killing the player if hit, it could go back to the previous shape, and if its at the first shape, then the player dies. Gotta test it :)

    About the difficulty, thats nice to hear, as this is the first level, and the difficulty is intended to be low.

    When it comes to camera control - i also attached an invisible sprite a set amount of pixels below (or above, cant recall) the player, which the camera follows every tick.

  • Hi, I liked your game ^^

    Would like to know how did you added that logos below your game screen..

    and also, how to did you made the screen be on the middle of my browser,and not on top-left.

  • Thanks!

    For the logos in the middle, below my game, i added the following html code below the code for viewing the game (in the index.html file):

         <DIV ALIGN=center>

    <a href="[WEBSITE ADRESS WHEN CLICKED]">

    <img src="[NAME OF CLICKABLE IMAGE]"

    alt="[ALTERNATIVE TEXT IF THE IMAGE FAILS TO LOAD" />        The clickable image must be found in the same folder as the index.html file is. About the game being centered, i think it is that by default. If not you can do some experimenting with the DIV ALIGN=center code, before and at the end of all of the html code.

  • Really nice gameplay, it's need skills to pass the game.

  • its running smooth here with chrome(AMD athlon 64x2 Dual core 2.11ghz, 3 GB ram)

    the only thing i have to point its the wall collision, i could stuck at some walls making the gravity change, not a big deal but just if you want to known that.

    great game, did you record the presentatio you made? can you show us?

  • Hi, Nice start ! it�s going really well ! can�t wait to see it full

    regards !

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  • Nice one! Maybe make the hair animate in the wind and the character shouting "YaahoOo" while in air.

  • its running smooth here with chrome(AMD athlon 64x2 Dual core 2.11ghz, 3 GB ram)

    the only thing i have to point its the wall collision, i could stuck at some walls making the gravity change, not a big deal but just if you want to known that.

    great game, did you record the presentatio you made? can you show us?

    Yeah, there are some collision bugs lurking around. There was not a recording of the presentation no, i'm sorry.

    Hi, Nice start ! it?s going really well ! can?t wait to see it full

    regards !

    Thanks!

    Nice one! Maybe make the hair animate in the wind and the character shouting "YaahoOo" while in air.

    Hah maybe :) I wont complete the animations until later, not my top priority, and not really my area of expertise.

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