Win XP SP3 32-bit, NVIDIA GTX280, 4GBRAM. I'm using a digipen (right hand) :)) Wacom Intuos 3 even for work with Construct 2, because its much more precise than the mouse. + mouse in left hand :)) so there are both type of input at once. :))
In 3DSMax i have rendered the sprite anim:
29 PNG files, 64x32x32bit
010000.png size: 1828 bytes
...
010040.png
Opened my CapX project in R80. (chose from "Recent" menu)
Zoomed out with CTRL+Mouse (i have to do precise pivot placements)
Double clicked on canvas
Insert new object
Sprite
One click on canvas
Edit Image OPEN
Browse to first frame PNG, bring it in,
Right click on Animation frames,
import frames
CTRL+A in file-browser window to select all anim frames,
deselect first frame
OK
All anim frames are imported
Click on Image Points, set image point outside sprite box area
close Edit Image
------------ At this point the first R80 version CTD-ed.
Precisely set pivot and rotate sprite to match position of rotating level..
this i could only do flawlessly with R79.4