mercy's Forum Posts

  • [..]

    Must report that my attention span increased so much playing this as an EXE. Happy that a HTML5 game kept my attention for much more than a few seconds.

    [..]

    This is promising.

    I forgot to add this too: watching Ashleys EXE wrapper run perfectly on my PC increased my Space-Blasting attention five-fold and gave so much hope! Armed with an EXE finally we can be serious game developers!! :D

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  • WinXP SP3: Demo worked flawlessly.

    > Please note: we may make this a licensed-only feature.

    Don't. You can then enforce the "Made With Construct 2" splash screen like this to free users. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Tested in my work computer. dll issue, but game ran ok, sound and all. On close, there was an error message.

    Please do make this a licensed only feature.

    That way it might get a lot more polished. Thank You!

    Played the demo from start to finish. YOU WIN!-at the 3rd or 4th try. Very addictive Space Blaster demo you have there. No DLL errors, game run very nice. Little sound lag at the beginning and there is development time to optimize speed. Awesomium is awesome!! Good that is still early. Awaiting any update on this front! Monetizing games will be a heck of a lot easier this way. :DD

    Once we have compiled our first game EXE-s and its ready for donate or pre-purchase:

    Protection against pirates could be effective by simply releasing a new version using new content every week. Crackers will get annoyed with frequent updates quickly. The idea is to try to make good updates so everyone wants to try the new features!

    Very good news!!!!!! Thank You Scirra!!!!!

  • I already get a warning from Autodesk XSI starting it every time and the menu texts and some numeric entry field, plus 3DSMAX's menus got distorted, overextended, because i'm using a bigger General Display DPI setting. :)

    Bigger 'Add Event' and 'Parameters for' fonts in C2 would be a godsend.

    The idea is, the eye uses much more fuel if it has to concentrate on small fonts all the time and people tire quicker, only they do not identify the cause.

    Using bigger fonts, the eye has it easier, a developer can work longer hours without getting too bad red eyes.

  • I didn't find set_layer_angle(); satisfactory enough, because i already prearranged my level arbitrarily, without much planning just by intuition of the beginner. My whole level arrangement isn't really rotate-layer-centered. :)

  • Dear Ashley,

    Would you be so kind please and add bigger fonts into the

    "Add Event View" and

    "Parameters for .." windows.

    It would be great if we could set these fonts in the preferences.

    I would immediately set them to Tahoma 11-14pt.

    Thank You.

  • Just checked now. Working fine. Continue finishing my entry in r80.2.

    Thank You!

  • Win XP SP3 32-bit, NVIDIA GTX280, 4GBRAM. I'm using a digipen (right hand) :)) Wacom Intuos 3 even for work with Construct 2, because its much more precise than the mouse. + mouse in left hand :)) so there are both type of input at once. :))

    In 3DSMax i have rendered the sprite anim:

    29 PNG files, 64x32x32bit

    010000.png    size: 1828 bytes

    ...

    010040.png    

    Opened my CapX project in R80. (chose from "Recent" menu)

    Zoomed out with CTRL+Mouse (i have to do precise pivot placements)

    Double clicked on canvas

    Insert new object

    Sprite

    One click on canvas

    Edit Image OPEN

    Browse to first frame PNG, bring it in,

    Right click on Animation frames,

    import frames

    CTRL+A in file-browser window to select all anim frames,

    deselect first frame

    OK

    All anim frames are imported

    Click on Image Points, set image point outside sprite box area

    close Edit Image

    ------------ At this point the first R80 version CTD-ed.

    Precisely set pivot and rotate sprite to match position of rotating level..

    this i could only do flawlessly with R79.4

  • WinXP SP3:

    Import first frame of sprite. Set pivot point well out of sprite-box.(needed for rotary compo)

    Rename sprite.

    Position sprite's pivot point on the center of circular-level.

    Import other 20 frames of that sprites animation.

    Crash To Desktop.

    Rolling back to 79.4 in order to finish entry.

  • Good to know.:)

  • The staged level loader could be the solution. Until then i want one build out till feb. 29.

    Began thinking in tiny 10-20MB size requirements. Every situation has a solution. It should be tiny game giving a different, fresh experience. Seeing the speed of WebGL my mind lurched forward in time dreaming about Construct 1 effects. But maybe something can be invented even with few particles and combining tiny 3D objects. Will check out possible routes after 29th.

  • 100-300MB is a convenient indie game size, i think. Eschalons Book II. was around that, if i remember correctly. Good sprite animations, 8-12 frames each for 8 direction-movement isometric and longer static object animations, talking NPC faces like in Fallout 1 or 2 could take up space. Now these are a lot of work and time and energy.

    Construct 2 wasn't designed to PC hard disk, but for mobile devices and web.

    Maybe i should re-wire my mind to mobile phone and web file-size strategy and make something in tiny size. It's just i want to create something good looking and serious. Couldn't digest this situation so far.

    I was following the old mentality: fully downloadable game and installer to "C:\games\". Is it out of question for Construct 2?

  • Aha! 20MB for mobile. Good to know. I guess i have to build a playable game first, then see. Optimizing space via graphics and music compression is what i'm used to.

    The reason i asked, because it would give assurance and i could develop with a calm determination that 100MB size is supported for PC. Mobile later.

    Or, as always, small episodes for mobile first, gather enough money then maybe i go picking mushrooms in the forest and forget gaming if the earnings are enough to retire. ;)

  • Sorry the Graphics Driver Updater couldn't detect graphics card.

    Try NVIDIA graphics driver update.. But i also have windows management instrumentation and namespace stopped. :) And other services too.

    WinXP 32-bit SP3, Nvidia GTX280.

  • I'm gathering resources and building pipeline for an action-RPG.

    Can I reasonably plan 100MB game size? Can it be supported somehow? I know file-access functions are missing from javascript. What can I do, if i want to make a 50-100MB game and also hope for accessing sound packs, graphics packs in the size of 10-20MB?

  • Very nice effects!

    Do you know, where can I find code like this?

    I would like to port it over to Construct 2. I want to code some flaming, glowing magic circles and teleport effects and doesn't want them eat up space as sprite-animations.