matrixreal's Forum Posts

  • great idea .... if all members do this we will get more than 1000 review and can be on the top of the store

    what is your game in appstore ? maybe i can rate it

  • maybe for ios .... safari dont support multiplayer Peer to Peer

  • yes in this case

    in case of adventure game with a lot of changing background and maybe moving it, a lot of sprite (ennemy and their animation), the player with his different animation .... creating that on start of lyout will lagg the game in start and make it unplayable ....

    remember to preload sound and music , believe me that will optimize performance

    iam testing all optimisation regarding all options and probability .... and i will post on forum "the final optimisation tips" specially for mobile phone (iphone 4 , galaxy s1) because these phone are not expensive and every person have at least these phone ... and specially because games are played by kids

  • To get rid of the rough edges turn off pixel rounding and set sampling to linear in project properties..

    You are going to have to make a choice though..

    A beautiful pixel-perfect game or a game that is actually playable..

    Nobody is going to notice a bit of stretching of sprites in the background and it could save a lot of memory..

    Turning of collision does help a great deal..

    Using the tilemap works too, although you should decide later if the effect is nice-looking enough, else you could always create the sprites again at the tilemap positions.. (Creating the layout using tilemap is much quicker)

    Be sure to use tiledbackground and/or 9patch as much as possible, for it reduces image memory a lot too..

    If the game runs smoothly on a desktop, it will run smoothly on WiiU, so that's a good indicator..

    turning off collisions of unused object (sprite) DONT HELP or Change anythings

    because collisions are checked if you use collisions action in even sheet ....

    however , i would like to understand about creating layout using tilemap ????

  • ah ok you want to optimize at maximum performance on mobile phone , since and specially because you have a lot of sprites ??? thats true ?

  • why you need to create object on other layout?

    just create it on start of the next layout...... no?

  • wow i wonder it ...

    use 458 objects (sprites) and you get 60 fsp and and 8% of cpu .... i wonder to know how to do it ... maybe u use groups ?

    in my case , i use only 250 object and get bad performance ... about 45 , 37 FSP .... and believe me its heal on iphone 4s (slow)

  • The only workaround I know is to lower the resolution of the sprites. It works great for mobiles.

    to lower resolution of sprite ?

    can you give us an example ?

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  • hi

    any one can help me please in this case ?

    thanks in advance

  • hi

    can you post an .capx example to see how you solve this problem ?

    thanks

  • hi all,

    i would like to thanks all persons helped me on forum specially (ashley,silverforce,collidium and

    here is my second game by construct 2

    any suggest will be welcome

    and if you like the game thanks for rate it on appstore

    https://itunes.apple.com/us/app/footbal ... &ls=1&mt=8https://itunes.apple.com/us/app/football-pop-2014-cup-soccer/id891509412?l=fr&ls=1&mt=8

  • Ashley

    We can close this topic.

    I realize I can't ask C2 to be pixel perfect.

    The problem came from a delay between spawning the sprite and actually moving it. I accepted the fact that C2 can't handly such quick operations milliseconds perfect so I've come up with alternative solutions.

    For those who might want to know. I just precreate 3 ranks of tiles and each time that for instance 3 blue collide with the sprite trigger i put those 3 new sprites in movement and immediately create 3 other sprites outside the layout ready to move.

    For moving C2 does it very well.

    hi

    i see your description but i dont understand it well

    can you send us .capx example ?

    thanks

  • hi vgaev

    can you send us .capx example to see how you solve the problem ?

    thanks in advance

  • hi,

    cani get an .capx example to see how you solve the problem ?

    thanks in advance

  • i see it but i dont understand wery well

    can you send me .capx example ?

    thanks in advance