matrixreal's Forum Posts

  • Ejecta 1.5 is bad for webgl and canvas 2d

    i have tested it much times and i hope 1.6 will be released soon

  • i hope that there will be solution or trick to work with ios

    i waste my time since 2 months and no results

  • number of layout or number of global variable have no impact on performance

    BUT its safe to use lowest number of it to keep your organisation

  • what 1.6 will include ?

  • iam old user of gamesalad (1 years)

    believe me C2 is much better and faster then it

    but on performance gamesalad is better .... i dont know why , maybe iam not good using C2 (iam new on c2 since 3 months)

  • having same problem ... on ios for iphone 4 ... i dont understand why iphone 4 can run other complicated game with heavy animation on appstore (see a lot of 3d game on appstore it run normally) and my simple game is go to slow down

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  • thats a good question and i hope anyone reply

  • wow ... i can't imagine that .... graphics , effects and animation are exellent

    construct2 can do this ?

  • hi , thanks for all for reply

    the 200 object are not all on screen

    only 20 are on screen

    but the rest are moving to be visible on screen

  • hi,

    iam using 200 object moving on every tich self.y+5*60*dt and destroy them when y > 800

    i know its too much ... iam trying to use groups on even sheet but i see that i have same performance

    cpu usage is about 40 to 50 %

    and the game is really slow on mobile

    any suggest ?

  • hi

    your game look good

    but just tell me

    have your tryed you game on galaxy s1 i9100 ? have you problems regarding performances ?

    and what about 100 levels ? is it 100 layouts ?

    any thanks

  • ok

    i will make soon good update and i will post it here for rate

    because when you update your game the rates go deleted

    and i think to ask the administrator to make this post as sticky so we can post here all our games and every body rate others games ... and believe me rates are important

  • great idea .... if all members do this we will get more than 1000 review and can be on the top of the store

    what is your game in appstore ? maybe i can rate it

  • maybe for ios .... safari dont support multiplayer Peer to Peer

  • yes in this case

    in case of adventure game with a lot of changing background and maybe moving it, a lot of sprite (ennemy and their animation), the player with his different animation .... creating that on start of lyout will lagg the game in start and make it unplayable ....

    remember to preload sound and music , believe me that will optimize performance

    iam testing all optimisation regarding all options and probability .... and i will post on forum "the final optimisation tips" specially for mobile phone (iphone 4 , galaxy s1) because these phone are not expensive and every person have at least these phone ... and specially because games are played by kids