Thanks spongehammer that's a good read, i don't really have fps issues, i just get some jitters from the bullet behavior especially on the beginning of the layout, so i thought i'll ask just in case.
Here is a different performance question i have on my mind,
If i have a 128x128 sprite object and i stretch it in the layout to 256, does it consume memory as a 256 sprite?
Or in other words, is it the image size or the display size that sets the memory consumption?