I'm having some performance issues that I feel are being caused by sprites loading on creation instead of being loaded at the start.
I have about 6 *heavy* sprites (heavy meaning over 100 frames of animation in a 128x128 dimension image) which seem to be causing me problems.
The thing is, my game runs at a nice steady framerate until these sprites need to be created. Then it nosedives for a couple of seconds until the sprite is "loaded". But doesn't Construct 2 load this stuff at the start?
Further evidence that the sprite creation is the problem, is that after a while, my game's framerate actually improves overall, even with more of these sprites on screen. Which tells me that now they are "loaded" and not causing stress on the hardware.
Is there some way to preload sprites or images? Is there a way to preload other things as well? I thought perhaps setting the sprites to global and putting them in another layout, they would be "preloaded" but this doesn't really seem to be working.
So what's the deal?