matriax's Forum Posts

  • [quote:1uq20hcf]

    * Is it possible to edit the map from a top down perspecitive in C2?

    X3M > In the next update

    X3M You said this was imposible due how Babylon.Js manage the axis or similar, now after send you the other day my .capx template for FPS with that fixed using events is added as feature for the next Babylon3D update? Mmmm, coincidence?

    One of the new features is "FPS Friendly" what this means? a FPS plugin/behaviour? Which features? Any Screenshots?

  • X3M

    About multiple textures the unique solutions i can think now are:

    (1) : Use the animation frames 0,1,2,3,4....

    (2) : Use the animations as diffuse2, diffuse3...

    Posted in the Q3D thread about this to know exactly if can be done and the other question about multiple textures:

    Also in the updates of the first post says some interesting things about how .OBJ and .JS are loaded, search by ".js" and ".obj" there are various points that explains how they works a bit, i not understand much but maybe can give you an idea in case is possible.

  • QuaziGNRLnose One question,

    Q3D imports .JS and the textures are added in the C2 object as animations like diffuse, normal,etc... working also the frames for texture animations, but they also will works for .OBJ/.Mtl? Played the OGRE and the FPS thing and they use .js.

    And if an OBJ-JS use multiples textures for the diffuse, etc... , How i can set it to the model? I not found any .doc or example that how do it.

  • X3M Mmm maybe the models in Q3D were JS and not OBJ ?

    I don't know , as i said i'm talking by memory i can't check it now, but sure in Q3D you import the 3D model to C2 and you set the textures in the C2 object.

    So i guess is a Babylon.js or .OBJ extension limitation. What a shame .

    In case is a .OBJ limitation and not Babylon, ithe idea will be try with a .js model, that seems is an unique file instead the .OBJ/.MTL that maybe the problem for the names ¿? . I don't know just saying.

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  • In Babylon3D for NewMesh objects the textures are in the C2 objects in the animations as Diffuse, Bump,etc... but for OBJ and JS on babylon you need to import that textures, you can't add in the C2 object.

    Also in Q3D the frames in the C2 objects works as animations, at least in the Heads example i cloned the first one time ago, paint something and on runtime saw the texture how changed between the two frames.

  • X3M Q3D loads the OBJS-JS on import files(Or at least the JS ones like the quake example) and you set the textures in the C2 objects using DIffuse, Bump,etc... in the animations names and also uses the object frames as texture animations.

    So even with OBJ-JS they work like the NewMesh object with the addition of frame animation.

    Maybe i'm wrong, now i can't check it, maybe can you take a look? The example in Q3D of FPS with the heads and the one with the orcs in a room. They are OBJ-JS but the textures are in the C2 objects.

  • X3M About the updates: "Better OBJ and JS models loading." means will have the option to set the textures in the C2 object like the NewMesh plugin? Or what you mean?

  • Tom At least if somebody buys the C3, he can still code with the last online version now offline where the subscription ended?

    Is something that not was clear, i mean, if i pay $300 for 3 years... after cancel the subscription, i can't code in C3? or i still will can develop in C3 with the exports,etc... as normal but without no more Bug Fixes/Features?

  • To the people that only want the C3 they can purchase one time by $99 and use it always, they will have lifetime bug fixes but only 1 year of free updates/improvements.

    So people will enjoy the new C3 version with one year of great upgrades for only one payment. Some people not needs much more, like people is doing games only for fun, as hobby or even sell some small games or whatever.(That well, they can still doing that with C2).

    In case there is some features and improvements that are added that gives to a developer a good reason to update the product they can decide to pay again $99 and enjoy of all the previous updates until now and 1 year forward.

    With this people with non-profit/hobby,etc... expectations that want the new version can afford that, and for the more advanced developers that needs the last updates they can pay the subscription each year to be updated.

    What you think? is possible Tom Ashley ?

    I hope C3 comes with multiple line support on text boxes for parameters and know if the plugins creator using events will be only for C3 native expresions or also will support external libraries.

  • rexrainbow There is no Medal PopUp notification event?

    [quote:3bwrmk70] Medal popups

    You can use the Medal Popup component if you'd like a visual notification when a medal is unlocked. The Medal Popup component will appear and show a message whenever a medal is unlocked. The Medal Popup must be on the stage when the medal is unlocked.

    Actually have the Medal achieved, for test i made simply: On Press 0 = Unlock Medal with ID=XXXXX , the medal is unlocked but there is no feedback to the user the medal has been unocked. Only when they refresh the page he can see the medal icon unlocked.

    Nothing in your example .capx or actions/expresions, , maybe is not supported by C2 - Plugin ¿?

    BTW, thanks for the plugins very easy to use .

  • X3M Maybe is too late for request it but i discover the LensRenderingPipeline that have great effects like the object blur depending on the distance, here is some example with all types of effects:

    [quote:3lzlamwf]http://www.babylonjs-playground.com/#DX6AV#4

    I tried to Use execute javascript but i can't figure how this can works. I tried things like this:

    "this.runtime.scenes[0].getCameraByName(""camera"").LensRenderingPipeline.chromatic_aberration = 9;"[/code:3lzlamwf]
    
    [code:3lzlamwf]"this.runtime.scenes[0].LensRenderingPipeline('lensEffects', ´{chromatic_aberration: 9.0, edge_blur: 1.0}, scene, 1.0, camera);"[/code:3lzlamwf]
    
    I read the doc ([url=https://doc.babylonjs.com/tutorials/Using_depth-of-field_and_other_lens_effects]https://doc.babylonjs.com/tutorials/Usi ... ns_effects[/url]) and see the above example and tried to build a line like the others code for the camera, Mesh Obj,etc... but nothing worked, maybe this one have a different structure or is not added in Babylon3D function? With execute javascript we can set/modify/retrieve anything coded in Babylon.js or only with the things Babylon3D already have added?
    
    Btw, have this in Babylon3D options will be awesome.
  • X3M And for 3DSprites and Lights we can't retrieve any Babylon3D properties? :S

    All are C2 Object expresions:

    How we can retrieve the X/Y/Z position of the 3D sprite or Light to manage it? the same for other options.

    Can you add the properties like we have in Mesh objects?? this ones:

    Also for lights will be great the options to return the specular colors, range,etc...

    I think i can do a lights configurator in real time to be easy for everybody config them with some 3Dsprites as feedback.

  • X3M Are the scene loader plugins working on the last version? I'm trying to load a scene from blender to get the lights already configured but now i can't get it working.

    The error with the scene = property inside:

    With the others (Top-Bottom):

    All the templates in the last version are with NewScene, can you also upload a template with the scene loader version ?

  • X3M Reflections in real time not works for OBJ-Mesh, on NewMesh objects works correctly. Or i'm doing something wrong? .

    Here is some error when the OBJ-Mesh tries to reflect others(realtime):

    When a NewMesh plane tries to reflect a NewMesh objects they are reflected correctly. When tries to reflect the OBj-Mesh objects nothing happens. When an OBJ-Mesh tries to reflect other objects appears the above error.

    Here is my last stream on you can see how i did it:

    https://www.twitch.tv/davitmasia/v/116743901?t=26m15s

    Here with the last notes after test the reflections:

    https://www.twitch.tv/davitmasia/v/116743901?t=54m08s

    ---

    Also i realized the "PBR material" has been removed with the "albedo texture". Will be added in a future or too much problems and was removed from the features?.