I think i know how have to be done, using function with the browser plugin to "execute javascript" ? .
So i guess we will have to import the Babylon.js to our project and call the babylon.js functions with the "execute javascript" action of the Browser plugin.
Still don't know how exactly have to be done, some dropbox examples i found are missing, but if you can provide a youtube tutorial and the .capx file showing with some events calling functions for scene, camera,etc.... will be awesome! .
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X3M In this Babylon.js or Babylon3D seems there is some automatic optimization when detects some framedrops that makes the render some pixelated. For example if i'm running the NW.JS and i do another thing that can make the render slow that cause for X seconds a frame rate under 45 FPS(or something like that) automatically babylon set a 2x pixelation, and if continues a 3x, or 4x....
Is there anyway to deactivate that?