MadSpy's Forum Posts

  • offtopic : NW.JS /greenworks seems to have issues only on linux and MacOSx (1-3% of sales)

  • you could use your backup

    thank you

    the plugin could work on NW12.1 but I didn't test for the moment

    TheRealDannyyy thank you

    the plugin is based on greenworks by Greenheartgames and on the current adaptation for C2 by Ashley

    atm greenworks doesn't support this feature that's why experimental greenworks by ashley and mine don't support this feature too

    perhaps in next version of greenworks

    Please keep in mind that until Ashley grants me the permission or contact me I can't post these 2 versions.

  • Good news

    pending the Ashley's reply, the plugin is finished (if Ashley reply yes it's already done) and have the following basics features:

    • support NW12.0
    • support steam SDK 134
    • works on win32
    • works on win64
    • the black screen issue is solved
    • condition "steam is available" works
    • "active achievement" action works

    currently working on advanced version with the follwings features:

    • added condition trigger "onclearachievementsuccess" -> DONE
    • added condition trigger "onclearachievementerror" -> DONE
    • added action "clearAchievement" -> DONE
    • added condition "isCloudenabled" -> DONE
    • change condition "issteamoverlayavailable" -> DONE
    • added condition "isCloudforUserenabled" -> DONE

    todo: add "getNumberOfAchievements" expression

  • you could use: on click on sprite"Apple": spawn sprite "Apple" at point x,y (and the same for the other member)

    or

    add instance text variable to your "Fruit_Family" (eg "type") and set the instance var "type"= "Apple" for apple sprite, "type" ="Orange" for orange sprite etc

    on click on Fruit_Family

    ---Fruit_Family.type="Apple": spawn sprite apple at point x,y

    ---Fruit_Family.type="Orange": spawn sprite Orange at point x,y

    --- etc

    or you can play with the rex nickname plugin

  • on mouse left click on sprite"button" & score> cost_turret then system create sprite "turret" & subtract cost_turret from score

  • a cannon has changed position.. so I thought you add a 8-direction to your turrets and cannons.

    you should use a sprite instead of a button to avoid your probleme

  • why using 8-direction for static object?

    I'm able to see the teleportation of your sprite but without capx, it's hard to say what is wrong. You could edit your post and put the URL in code or in text.

  • if you target desktop, you can do this with NW.JS object

    I will release it as soon as Ashley gives me permission to post this "unofficial" (for the moment) plugin. It should solve most steam problems

  • Hi digitalsoapbox ReflexionsDev

    The black screen issue with NW12.0 and greenworks 0.4 is already solved, I posted my results on https://www.scirra.com/forum/experimental-greenworks-plugin_t117833?&start=250

    best regards,

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    Ok activeachievement action works, thanks to Anonnymitet for all (live) tests with his final product.

    Ashley : could you allow me to change your greenworks plugin? (and update your guideline)

    For the moment, I'm able to run a project with NW12.0 + greenworks 0.4 without black screen and with following feature:

    -condition Steam API is available

    -expression steam account ID

    • expression steam screen name
    • expression steam current user's steam level

    works both with win32 and win64

    Currently working on steam ActiveAchievement