MadSpy's Forum Posts

  • Hi,

    You don't have enough reputation to post capx

    Your code should look like this:

    On action (button down/pressed...) -> object (like player) spawn object (like bullet) at layer xxx (1 or "game") (imagepoint X)

  • Colludium

    he jump and jump again but her feets are not on the floor... the animation start before she touch the ground

    (sorry for my very bad english)

  • Hi,

    Delete "pick a random..... instance", it should work

  • Hi,

    I tested your demo, it's a great work.

    Don't worry about the steam's comments,they forget that limbo is also a clone (example:world of goo( for physic)+ dark theme ).

    I noted the following things:

    • when up arrow (or z or B button) is down, the player jump in the air (and not on the floor)
    • the left analog y axis is too sensitive for the jump (i think) ("gamepad left analog y axis < 25" ?)
    • on controle menu, grap and jump have both Z key (annoying)
    • i love the trap after the ball

    great ambience

  • nice shinning sprite

    i retry your game...i found the tunnel secret (good idea) and now i'm waiting for the end of level ^^

    (sorry for my bad english)

  • Hi,

    good idea, simpler than an animation.

    Nice flares in your capx

    Sorry for my english too

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  • Hi,

    That looks a great game.

    I'm wondering why the ennemy didn't touch the player when is outside the vehicule?

    Ps: your particle effect is awesome

  • shinkan

    Thanks for your quick reply

    Your effect is really simple to use and it's so much better than "set color" fx

    Thanks for sharing

  • Hi,

    Very nice effects but where can i found them?

    The links are missing or i'm blind (may be it's time to sleep lol)

    Ps: Good demo

  • Wow !!

    All effects are really fantastic

    I love the cinematic effect... I'll test asap

    Thanks you so much for sharing ^^