MadSpy's Forum Posts

  • nw.js v0.33.3 compatibility should be available in December.

  • andreyin Creating and maintaining the plugin is quite complicated and time consuming for all versions of nw.js but I could try to make occasional releases for Electron.

  • Quick question. Does this plugin has also IAPs/Microtransactions?

    Hi,

    Not now, but you still can use http request for microtransaction, Steam Callback for microtransaction should be added in a futur update.

    Regards,

  • see this post

  • Hi MadSpy I have same problem just a black screen

    Latest plugin V1.6-Basic

    Using Construct2 - v255

    nwjs v0.28.0

    Steam SDK 1.42

    Hi,

    Send me an empty project reproducing the issue (with the plugin) capx (and exported win64 version) too.

    I will test and take a look.

    Regards,

  • Hey MadSpy

    No Matter what I try i cant seem to get even an empty project running with this, it's just a black screen...

    Latest plugin 1.8.1

    Using Construct2 - v255

    nwjs v0.28.0

    Steam SDK 1.42

    - I copied the steam sdk files into the project panel

    - Copied steam app id txt to project panel

    - exported the project

    - renamed to nw.exe (required?)

    - copied to the steam game folder

    - Hit run in steam and the nwjs app loads with a black screen.

    Any help would be massively appreciated. Thanks for all your hard work!

    Hi,

    Could you send me your empty project via private message? (win64 export and the capx only)

    I will take a look.

    Regards,

  • Hi Madspy,

    My problem is displaying them in-game. Thanks!

    Hi,

    You can use the action "Download Score" in "Steam - Leaderboard" category with the name of leaderboard and the sort method (top10 or arround user...).

    A trigger should fire if leaaderboard's entries are downloaded ( "On LeaderBoard Downloaded" )

    Once the trigger fired, you can use the following expressions (in category "Leaderboard info"):

    getLDBdlentry confirm the total number of entries in the current leaderboard.

    getLDBdlentrycount is the number of entries downloaded (max 10)

    getLDBdlEntryStr is a string value, you can use it with system expression tokenat (with

    separator value = " &,& "[/code:1192c37q] you can use expression [i]getSeparatorValue[/i] ) to list all entries downloaded. 
    The result could be something like : [code:1192c37q]"Top10 &,& 1 &,& yourbestplayer &,& 1500 &,& 2 &,& secondplayer &,& 1200 (etc)"[/code:1192c37q]
    
    Regards,
  • After updating to NW.js v0.29, my game does no longer show any webgl effect and runs extremely poorly! Am i missing something?

    Hi,

    Already reported by Ashley https://github.com/nwjs/nw.js/issues/6498

    Regards,

  • Hi friends, I'm struggling with the leaderboards function, and hoping somebody can help.

    It's probably right under my nose, but y'know! Haven't touched C2 in a while, and I'm a bit of a mess.

    So, my question is how to get the scores to display in-game. Scores are uploading just fine; when I check them in my Steam developer dashboard, they're there.

    Just failing at whatever commands/expressions/sorcery I should know to actually have it show up for the players.

    Thanks!

    Hi,

    Do you want to display leaderboard results ingame or in your game community hub?

    Regards,

  • Any Plan to have a C3 Version?

    Hi,

    Planned for the new runtime or as soon as the most wanted feature like lobby/invite/avatar/workshop are fully added before the new c3 runtime release.

    Regards,

  • Could the Uncaught ReferenceError be the problem?

    No, remove the line

    <script src="Steam4C2.js"></script>[/code:w0fmsgnb] in your index.html file and the warning message will disappear.
    
    Do you save and publish your achievements? You can hide them and publish them to test them in your beta branch so your players won't be spoiled while you are testing achievements.
    
    Regards,
  • Hello Rable ,

    You can try to enable "Debug Mode" in plugin properties, the console should display a message about achievement on error/fail.

    Regards,

  • Nice work! I want to know, are there any plans to integrate Steam Inventory Serivce (https://partner.steamgames.com/doc/features/inventory) (microtransactions) to the plugin.

    Like grant items or items drop? It would be a very great feature!

    Thank you.

    BadDoge , this feature is definitly in the TODO list ^^

    Regards,

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  • I've never messed with Steam achievements/DLC in my games before, so this may be a silly question. Can achievements be used as a means to unlock DLC? If so, would that be something that can be done with this plugin, or would that be done through SteamWorks?

    DarkRoomGames ,

    For a free DLC, you can unlock additional content in your game if a special condition is true so yes you can do that via achievement even if steam stats are better to track player progress. (eg player own DLC_free_01 and achievement "UNLOCK_DLC_FREE_01" are true then allow content x).

    But you can't disable the "buy" button on steam store for a DLC.

    Regards,

  • Have you plans for create Construct 3 port of this plugin?

    A C3 version is planned for 2018