MadSpy's Forum Posts

  • Hi all,

    A new update is coming with the following (end of this week):

    For basic and full version, how achievements work will change a bit:

    • Triggers "on achievement activate success/error" will become "On any unlock achievement request success/error "
    • New triggers "On unlock achievement request success/error" by achivement name will be created.

    For full version:

    Add expression "getSteamStatSynch"(by stat name) returns the stat value or a string with the error.

    Note: The request action will be available too.

    Action "Update Steam Stat" will be named "Set Steam Stat Value" and triggers for success/error too

    A new action "Update Steam Stat" will be created; allow to add a value to an existing stat (with the related success/error triggers)

    I was thinking about dropping support for NW12/15/16

    As usual, feel free to :

    • post and/or send me a PM about this.
    • share the name or the steam page of your game (here or via PM)
    • rate and review the plugin.

    Regards,

  • Hey, it was the sorting method (had it on Ascending). Works perfectly now, thanks!

    You're welcome

  • Hi,

    Thank you.

    The method "Keep best score" is related to the sort method of your leaderboard (ascending or descending)

    When you use "Keep best score", Steam will compare the user's new score with his score already stored in the leaderboard, and keep the user's best score (the lowest score for leaderboards with an ascending sort order; the highest score for leaderboards with a descending sort order). eg: For highscore, use Descending.

    Regards,

  • I'm not able to reproduce the flickering effect

    tested with c2-216 nw12 (export win64) and c2-239 nw18.5 (export win64)

    on I7-990X/24Gb/GTX970x1 same with GTX970x2 win7Pro-64b

    on I7-4770K/16GB/GTX770x1 win7Pro-64b

  • Do you try system condition "For each" ?

  • As you reset all global variable when you hit S to restart, the shield object don't have to be set as global so restart the layout instead of reloading your "reset" slot reload the shield and load the highscore

  • Instead of loading your savegame slot "reset" restart the layout. You save your "reset" slot after the checking the localstorage item then when you load it, the item is never check and the trigger (event 3) is inactive

  • You can take a look here :

    Else you can ask to Gigatron (with a bounty?)

  • andreyin , thank you.

    *************

    Quick news :

    I'm working (and testing) on get steam stat by synch method instead of asynch

    Edit: instead of waiting for triggers when you request the stat value, an expression returns the value

  • How to install plugin

    FAQ general

  • The exe name must be nw.exe

    [quote:100drndn]Important note 1: on Windows the engine's executable file must have the name nw.exe for addons to work (i.e. you cannot rename nw.exe if you need any addon-containing modules). They use parts of the engine to sustain their execution.

    (source: https://github.com/nwjs/nw.js/wiki/using-node-modules)

  • if intResult = 12 and totalPoints = 115,

    round(intResult/totalPoints)*100&"%" should return "0 %"

    round(intResult/totalPoints*100)&"%" should return "10%"

    round(intResult/totalPoints*10000)/100&"%" should return "10.43%"

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  • Try with "preditive aim" set to "no"

  • MilkGames , I can't add the action "add + 1" to the Steam Stats feature but I can add more options to set Steam stat action:

    param Set value (current action)

    param Add value

    param Substract value

    It seems more sensible to me than having an "add +1" action

  • I'm not at home so I don't have a test capx with fullscreen now but I will do it soon