yes, you certainly must do some change for your project
You're welcome
https://www.scirra.com/manual/131/common-conditions 2nd line
or system compare 2 value : sprite1.angle=<> sprite2.angle if you want to compare angle of two differents sprites
The capx
non optimized but you have the idea...
left click to drag right clik to change drag mode
ok wait a minute
You could use Q3D plugin or make 3D isometric or 3D prerendering or use Unity Playmaker if you don't like to code
(Sorry, my english is not really good :/)
I mean you can restrict the movement with your own events
It can be done quickly
You can do that with events
but I admit it will be more easier with this action
what kind of action do you want to request?
In editor click on "+1" sprite and set the instance variable (eg value) to 1
In editor click on "+2" sprite and set the instance variable (value) to 2
In event sheet:
On left click on "sprite" : -> system add sprite.value
when I set angle to 45.01 (or 45.1), it works
Good luck for the greenlight travel ^^
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nice arts improvements
I'll keep an eye on it
Good luck ^^
cute art, good luck
capx works...but the square (with text) works only when the user click on the collision polygon... as R0j0hound has notified, the collision polygon is a bit weird... set collision polygon as bounding box and the square works all the time
Edit: it seems I'm too slow
because the Construct 2 Splash screen was added after the tutorial ^^