ludei's Forum Posts

  • ludei

    anything new about native AdMob ads? <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Just wait a little bit more. It won't take long. However, remember we will publish first for all platforms and then we will adapt the plugin for C2.

    In addition, I can tell the it won't be only an AdMob plugin <img src="{SMILIES_PATH}/icon_e_wink.gif" alt=";)" title="Wink">. It will be the first part of a big release.

    Sorry for the late response, here is a simple project. As soon as I remove the pathfinding behaviour its working. Sorry for the link but i cant access dropbox here: http://www.filedropper.com/pathfindingbug

    Additional to that my webstorage is cleared every time I restart the game.

    I'm not sure but the memory handling doesnt seem to work as well. I receive a memory warning but the log just shows me 6MB are used...

    Thanks for the test case, we will have a look at it. About the memory warning, it shouldn't be triggered only for 6MB of memory usage. About the webstorage, we fixed the issue that was cleaning the webstorage in the Webview+ for iOS.

    Hello, while you are here, may i ask you about the webstorage issue in webview+ for iOS that causes webstorage to wipe out if users runs out of space? Any news on that front? I heard that WKWebView has some kind of auto-cleaning feature, which periodically remove temporary files or cache in the app folders if they are not flagged as "non temporary". So you need to flag the temp files and cache somehow. This prevents many users here from using webview+, Ashley said that there's nothing he can do about this bug, so maybe you can fix it somehow, or if it's something in c2 maybe you can help us fix it?

    We have been looking for it since you post your comment, and we didn't find such a flag. If it exist, it will be really easy to solve.

    Cheers.

  • Hi,

    Yes, more or less. The sandbox mode is for iOS. On Android you need to do some different steps.

    If you disable the sandbox mode and you sign the apk and upload it to the store as beta, then you can add testers to the project and you can buy the items (without paying, of course) and check if you have configured your project in the right way.

    This is the right way of testing in Android. Then, you should be able to get all the responses.

    Cheers.

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  • Hello,

    There is nothing disabled. If it is a non-consumable item, you should be able to restore it instead of buying it again. In addition, we added a second capx for r195 and higher so you can test different products easily using your own configuration if you compile it at the cloud or if you create a custom launcher. I assume you are testing your app and you are using the sandbox mode, right? Or did you upload it to the store and you are using the tester mode?

    Regards.

  • Hello,

    Could you please provide a test case? We recently solved an issue that can be related to this one.

    Regards.

  • Hello,

    Canvas+ has a better performance than Webview+. It depends on what type of game you want to achieve, because Canvas+ has more limitations too. In addition, my recommendation is to keep on using the deprecated exporter at least by now.

    Regards.

  • Hello,

    Yes, that is right. We are currently on it. It won't take too long.

    Apart from that, recently we fixed an important issue in our end regarding the touch event when the game center was opened and the game is paused in the background.

    If anyone found this issue, just recompile the project again.

    Regards.

  • Hello,

    Can you please test the zip file in the launcher first or compiling at the cloud using the debug enabled in order to see what there is in the log?

    Regards.

  • Hello,

    Yes, it is not a free service. However, our sales team will provide you better information than me. This is not for the icon, but the Splash screen with the "Powered by Ludei" sentence. The rest of the pictures can be edited in the cloud compiler. If you go to the project you want to edit and you click on the different platforms, you will be able to add the different images there.

    Regards.

  • Hello,

    I am sorry but right now the only thing I can tell you for the Splash issue is to contact our sales team at: sales[at]ludei.com and they will help you.

    I hope we can provide you another solution for everyone (and easier than this one) in the short term.

    Regards.

  • Hello,

    We have already added a fix in our servers. As has said, the only thing we can do at the moment is to ban that product_id. However, we plan to add more security options for preventing this kind of situations.

    Regards.

  • Hello,

    Regarding CocoonJS, Canvas+ takes around 4MB as autonomous component. Then, if you add Facebook, Google Play, Game Center, ... it increases its size. If you are using Webview+, it takes a minimum of 16MB, which can explain why your project is suddenly so big. About Webview+, it is not our own code. It can't be less than that.

    Regards.

  • Hello,

    If you just can see a blank screen it means that there was an error and nothing is being painted on the canvas. Please, check the logcat to see if there are errors or incompatible features.

    Regards.

  • > Sisyphus I doubt it will work. I think I heard somewhere that they are working on providing their own direct support.

    >

    I see here, that support for admob without mopub is meant to be, but these guys are talking about the other plugin, not c2's, so i thought maybe ludei can tell us how can we make c2's admob plugin work with webview+.

    Our new AdMob plugin will be adapted for C2 and you will be able to use it in Webview+.

  • Hello,

    That pop-up is from the browser or is it triggered by a Antivirus program? Sorry for the late response.

    Regards.

  • Hello,

    vitorfgd That feature is already available. Not sure if it is on Construct2 and I am not sure if it is really hard to add it.

    szymek Sorry, but right now that feature is not available in CocoonJS. I can't tell anything about the future.

    About the Webview+, we have just fixed the webstorage issue. It should work fine now after recompiling the project.

    Regards.