ludei's Forum Posts

  • Hello,

    You can use our plugin for that purpose and, in addition, inside the plugin folder there is capx you can use as example.

    https://github.com/ludei/Construct-2-pl ... aster/capx

    Hope this helps a little.

    Regards.

  • Hello,

    Is this Plugin still available & does it still work for local notifications? ludei sergyperov

    Even if this plugin is based on our own plugins, the owner is the one that must tell you if it works. The only thing I can tell you is that, according to the date of the first post, it is using the old prelude and the old plugins which are deprecated. If something is not working as it should and it is caused by our side, it won't be fixed, because it is three steps behind the current version we are maintaining.

    Regards.

  • Hello,

    Well, now that the lazy loading is enabled, the loading screens are not being showed. We think it is an issue regarding the Lazy Loading + C2 all together. If you send us a test case that is supposed to show a loading screen and it is not being showed, we can analyze it to see if there is something that can be done in our side.

    Regards.

  • Hello,

    Thanks ludei, this is awesome!

    Any changes in incompatibilities with samsung devices ? If no, could you look at this for the next releases please? I think at moment this is the major problem i have XD

    We have tested C2 games in some samsung devices and we didn't experimented any trouble. If you find that issue again, please, send us the complete log of the device and the test case to reproduce the issue here and we will do our best to fix it.

    Regards.

  • Hello,

    Is there any plans to introduce AdMob ads that are the "smart" size that Intel XDK/Crosswalk has with the Scirra AdMob plugin?

    Sorry, but not in the nearly future, al least not for Canvas+. It is not currently in our road map.

    Regards.

  • Hello,

    Thanks a lot for the answer,

    Mark, if possible, open the topic in our community. If you send the capx to that email address, the process will be much slower than using the community. In addition, we prefer a simple test case that reproduces the issue and the reason why we ask for this is easy:

    1) It is easier to identify the root of the problem if there are less elements.

    2) We understand that some users might be afraid of sharing their game with us, so we won't ask you that.

    If after having a look at the issue, we are not able to reproduce it, we will contact you through email for a further investigation.

    Apart from this, I would like to explain briefly the differences between the Launcher at the store and a Custom Launcher. The Launcher at the store has our own configuration. This means you will see our ads, you will use our Facebook ID, etc. This can be really useful, for example, for testing if your code is working as it should taking into account the service configuration is properly done.

    A custom launcher will use your own configuration, so if something works on the launcher and not on a custom launcher, it is possible that something in missing not in your code but on the service you are trying to use. Of course, you don't need to use a custom launcher always. This is just an option we provide for testing.

    Finally, we have the could compiler, which will provide you the final app. This is supposed to be the final step, and it also requires some testing. But this is the complete process (with optional steps ).

    Hope this clarifies a little the situation.

    Regards.

  • Hello,

    New versions of some components of CocoonJS are published and, regarding Construct 2, there are some important features and bug fixes we would like to share with you all:

    • iOS ARM64 support
    • Enabled WV+ on 64 bit devices
    • Fix rare bug where Canvas+ could crash when executing code in onTouchEnd listeners
    • Fixed threading bug which was consuming battery when app was in background in Canvas+ (Android)
    • Fixed bug regarding tiled backgrounds when WebGl is disabled.

    The complete list is much wider. In case you want to have a look at it, here there is a link to the blog post: http://blog.ludei.com/latest-cocoonjs-releases-20141120/

    Regards.

  • A new release of a plugin or a new cloud compiler?

    A new cloud compiler.

    We will publish a post with all the bug fixes and new features.

  • Hello,

    I am afraid it is not currently in our roadmap, and right now it is not one of our priorities as we are about publishing a new release. I am sorry for the bad news.

    Regards.

  • Hello,

    Sorry for the late response. Regarding your question, no, they are not supported. I think we don't have that feature even on our JS Plugins, which have more features than the C2 plugin. Sorry again.

    Regards.

  • Hello,

    Could you please tell me what you mean by multiplayer object?

    Regards.

  • Hello,

    Well, yes, it might be, but we stopped updating the service in the old plugins, and this plugin is based on the old ones. That is what I meant. The 3.0.4 version of the plugin works fine, even the notifications. In fact, we fixed them quite recently.

    Regards.

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  • Hello,

    I can explain you how to disable the lazy loading (as I realized it is changed in the r187), but it is not in our hand to enable the loading screen between layouts, sorry.

    Regards.

  • Hello,

    Are Incremental achievements working with cocoonjs?

    Sorry, but I don't know what you mean.

  • Hello,

    As we are not constantly checking the forum, would you mind to open a new topic in our community?

    http://support.ludei.com/hc/communities/public/topics

    If you can provide us a test case (not the full game) sending us a dropbox link with a capx would be better for us. If not, we can contact you through email, but the process will be much slower.

    Regards.