ludei's Forum Posts

  • Hello,

    > Hello,

    >

    > We have a new plugin update. Please, have a look at it, because we fixed an important issue regarding the Webview+.

    > https://github.com/ludei/Construct-2-plugin

    > There was a problem with the screencanvas when using it on non canvas+ environments (as the new Webview+).

    > It should work fine now.

    >

    > Regards.

    >

    then your new plugin about memory management is only supported for ios8 ?

    No, not at all. We fixed a bug regarding non-canvas environments, as the new Webview+. But that doesn't mean it is not available for the rest of the iOS versions or Android.

    If you use the latest plugin + 2.1 version of the launcher or the cloud, you will have the Lazy loading by default and the rest of the new options we added recently. If you compile your project in the 2.0.2, even if you use the new plugin, you won't have lazy loading. The third option available if you wan't to use the 2.1 but you don't like the lazy loading is editing the files after compilation to disable the lazy loading on the project. It can't be done in other way, sorry.

    Regards.

  • Hello,

    Can you provide us with a test case, please? We will have a look at it.

    Regards.

  • Hello,

    For your information, we updated the plugin some weeks ago, including the prelude. Now the C2 plugin is based on the 3.0.4 JS Plugins, and the old plugins are deprecated. In fact, we stopped updating the services, so it makes sense that the push notifications are not working as they should.

    In addition, it is in our plans to add Local Notifications support, but it won't be in the following weeks at least.

    Regards.

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  • Hello,

    Regarding CocoonJS, if you try it on Canvas+, it won't work as the DOM access is limited. If you try it in the Webview+, it should work fine. The Webview+ has DOM access and also has a pretty good performance.

    Cheers.

  • Hello,

    how can i enable lazy loading?

    It is enabled by defaut in the latest C2 Plugin + 2.1 launcher version. If you use the 2.0.X, it won't work.

    Regards.

  • Hello,

    Sorry for the late response.

    Does cjs support iAds?

    If not, no big deal I suppose.

    Yes, it does. They are included in MoPub.

    Is construct 2 using the latest CJS plugin? It do I need to do something to get things working?

    No, sorry, you have to update it after installing each C2 version, because the default version is really old. Remember to update the cocoonjs_prelude.js file in the html5 folder, because we updated it last week with important bug fixes regarding non canvas+ environments, as the new Webview+ for iOs.

    Just in case, here is the link to the latest plugin:

    https://github.com/ludei/Construct-2-plugin

    In addition, I would like to remember that Webview+ does have DOM access. Canvas+ is for canvas based games, but Cocoonjs is not only Canvas+ anymore. Please, feel free to test our three environments (Canvas+, Webview+, System Webview) to see which one is more suitable for you game.

    Regards.

  • Hello,

    Thanks a lot for this bug report with all the solutions. It is really helpful . We need to test if, after doing these changes, there are problems with the previous versions of C2, as we need to get focused on the stable version (r184 right now).

    Regarding Facebook issue, we will investigate it. However, could you please confirm me that it only happens with the combination of r187 + 2.1 launcher? Have you tested if the compiled project works?

    Well, i have a bigger problem. In 2.1 the tiled background disappears, replaced by a blu background

    If you send us a capx that reproduces the issue, we will have a look at it .

    Regards.

  • Hello,

    Is Ajax post and get an available option via a cocoonjs environment?

    Yes, they are available. As long as you don't try to parse XML files, XHR requests are available.

    Regards.

  • Hello,

    Sorry for the late response. Yes, we saw your message in the Community. We will keep on helping you there as it is not a C2 issue.

    Cheers .

  • Hello,

    I am glad to read you fixed it . Remember that to disable WebGL in the cloud compiler you need to use the 2.1 version.

    Regards.

  • Hello,

    Hello,

    We have a new plugin update. Please, have a look at it, because we fixed an important issue regarding the Webview+.

    https://github.com/ludei/Construct-2-plugin

    There was a problem with the screencanvas when using it on non canvas+ environments (as the new Webview+).

    It should work fine now.

    Okay, so the part of lazy loading is still not working as it should, or if I change this piece of code to the end I get the expected result?

    The lazy loading works as it should. But if you want to disable it, you can use the code I mentioned in the previous message.

    Briefly, for me to take advantage of the latest changes without this problem in loading, what should I do? I read everything but still do not understand the exact steps to be taken.

    Should I be using the latest version of the plugin as well?

    Yes, the latest version of the plugin + compiling your project in the 2.1 version.

    And limit the memory usage interferes in what way?

    You delimitate the amount of memory your game would use, so the device won't collapse for using too much.

    Sorry for the late response.

    Regards.

  • Hello,

    We have a new plugin update. Please, have a look at it, because we fixed an important issue regarding the Webview+.

    https://github.com/ludei/Construct-2-plugin

    There was a problem with the screencanvas when using it on non canvas+ environments (as the new Webview+).

    It should work fine now.

    Regards.

  • Hello,

    We have a new plugin update. Please, have a look at it, because we fixed an important issue regarding the Webview+.

    https://github.com/ludei/Construct-2-plugin

    There was a problem with the screencanvas when using it on non canvas+ environments (as the new Webview+).

    It should work fine now.

    Regards.

  • Hello,

    If you have any doubt about how it works, there is a capx in the same folder that uses almost all the features provided in the plugin. You can use it as an example.

    https://github.com/ludei/Construct-2-plugin/tree/master/capx

    Regards.

  • Hello,

    Yes, you can. At the cloud compiler there is a section that allows you to customize a second splash screen that will be shown right after the one from Ludei.

    Regards.