ludei's Forum Posts

  • Hello,

    The main benefit is that you have access to our plugins. They are not available at the cloud for normal users. Ads, Social services and In-Apps, for example, require additional configuration.

    You must fill this form and wait for a response. It takes a maximum of two weeks to get an answer. If you didn't after that time, please, check your spam box .

    Regards

  • Hello,

    The fix is already working. Your projects should work now.

    Cheers

  • > did you use the built in deprecated plugin or download the latest plugin from ludei's github (https://github.com/ludei/Construct-2-plugin)

    >

    Uh, haven't heard about this one, going to install it, thanks.

    Actually, it is the same but updated to use the 3.0.5 version of the plugins. Remember to update the prelude, it has changed completely.

    What should we do and how do we know about you finally fixed it?

    The fix is ready, we are trying to upload it to the cloud, but we are facing some technical problem. We hope to solve them soon.

    Regards.

  • Hello,

    There is a very small demo inside the plugin, you might find it useful: https://github.com/ludei/Construct-2-pl ... aster/capx

    I recommend you to use the one for r195 and higher.

    Cheers.

  • Hello,

    It is quite probably that it won't work in Canvas+, at least at the moment. It might work on the new Webview+ for iOS, as it supports DOM elements.

    Regards.

  • It is probably related to the gyroscope permission. We are currently fixing it.

    Cheers.

  • Hello,

    It was a problem on the sandbox mode. We fixed it a while ago.

    Cheers.

  • Nesteris,

    Also, CocoonJS is the best export option when it comes to performance, there's no doubt about it. Because it's a "non-browser engine", Ashley doesn't like to promote it, otherwise users complain about Construct 2 being flawed when there are compatibility issues. The truth is that CocoonJS is WAY better performance-wise than Crosswalk, especially when it comes to twitch-based action games with lots of movement in them. So forget compatibility. If you are developing strictly for mobile, and CocoonJS works for you, then develop to export through it, and you'll get much higher quality results than Crosswalk.

    CocoonJS is not just Canvas+. We also offer a similar solution to Crosswalk (WebView+) or even to PhoneGap (WebView).

    The term CocoonJS has been related to Canvas+ for a long time and it is completely understandable, but please, from now on, we would much appreciate if you could specify that your comments are about CocoonJS Canvas+ or WebView+ or WebView. We know it is a complicated change of mindset, but CocoonJS is no longer just Canvas+ so this distinction will help us better identify what technology you are referring to. Thank you very much!

  • > "We support Ludei's Webview-based platforms via the Cordova exporter (they are cordova-compatible). "

    >

    > Pretty sure it meant you could use the cordova exporter with their cloud based compilation for webview and webview+.

    >

    > netsmartcentral

    >

    Cordova Through CocoonJS doesn't have ANY of the customization options and Google Play / Mopub integration.

    Do not worry, it will. Working on it . We will support any cordova plugin available from a public repository.

    Cheers.

  • > We support Ludei's Webview-based platforms via the Cordova exporter (they are cordova-compatible). Canvas+ will remain deprecated: it had far more problems than Crosswalk.

    >

    Cordova does not have anywhere near the functionality that is offered on their Cloud Compile.

    Are you aware of the fact that Canvas + is only One of Three different Options for their Compilation? There's also Webview + and System Webview.

    Thanks a lot for mentioning it . You are completely right.

    The term CocoonJS has been related to Canvas+ for a long time and it is completely understandable, but please, from now on, we would much appreciate if you could specify that your comments are about CocoonJS Canvas+ or WebView+ or WebView. We know it is a complicated change of mindset, but CocoonJS is no longer just Canvas+ so this distinction will help us better identify what technology you are referring to. Thank you very much!

    About the main topic of this discussion, Scirra has decided to deprecate the official support for Canvas+. As we are separate products/companies, we can only accept this situation although we can assure all of you that we have tried to reverse this situation many times. We are trying to improve our support to the Construct2 community, we have offered to meet with the Scirra team many times to talk and improve the Canvas+ support and even provide some solutions to some problems that they have refused to implement. We do not want to go into bad terms with Scirra. As we have mentioned many times, CocoonJS is not just Canvas+, although we would love that Scirra reconsiders the support for it. We would also like to comment that having the export to CocoonJS as a paid option was a unilateral decision from Scirra and we never saw a penny out of it (and never asked for a penny). We think it is not fair to blame for money returns for a product that we offer for free to the Construct2 developers. That being said, we have improved Canvas+ much in the last months and will try to make the Construct2 Cordova export compatible with Canvas+. Anyway, as Consturct2 is also close sourced, we cannot but ask Scirra to implement some minor modifications from time to time in order to provide a better user experience with Canvas+. We are trying that these modifications do not have to do with Canvas+ as much as we can, and be more related to mobile restrictions, but sometimes it is nearly impossible and minor modifications (one or two lines most of the times) on Construct2 would solve the issue instantly. There is only so much we can do and we hope that Scirra reconsiders his position and that we can start working together on this again. More than open to listen to their needs/claims and how to improve what might be missing.

  • Hello,

    Actually we fixed it before Easter, but we discovered there was a problem in the fix upload. We are uploading it again. In a couple of hours ir should start working.

    Cheers .

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  • Hello,

    A matter of weeks. We expect not to find more difficulties.

    Regards.

  • Hello,

    Just curious, are we talking about iOS or Android? In any case, my recommendation is to post this issue at the community + a test case + a device log. Our support team will help you better there, as we don't track this forum as often as our community.

    Regards.

  • the problem buddy was that somehow in the ludei compiling screen it default to the latest compiler, with this one the 2.1.1 something will cause this error, for all apps, do it, with the 2.1 compiler and ur apps will run again, but will see for how long.... gut luck

    In any case, if you could provide a device log for having a look at it, it will be really helpful. We still didn't test the r.200, so we don't know if there are problems.

    Regards.

  • ludei

    doest Atomic Plugins support video interstitial ads? i.e. AdMob + ad from LeadBolt?

    Yes, they do .

    Regards.