I'm using gridscrolling. Is there a way to have the camera start in one "room" before the player gets there, then continue gridscrolling with him when he goes through it? The player starts in of the rooms, gets moved offscreen (all of start of layout), then enters very quickly (launched actually) back on screen. It always wants to show the first room he goes through in less than a second, but it works right if his initial start is in that room before he gets moved... It is all being very confusing and looks buggy...
Also, Debug doesn't work when ACP is used under certain conditions (no idea what they are). I think something might've gone wrong since every 5 minutes it seems like there's something else being weird about it.
Have the camera (any camera, this or the default construct one) center view on an invisible sprite, then move that wherever you want it to be. Then later have it follow the player and your camera will appear to follow the player too.