Well the last thread got "solved" but I didn't get any wiser.
My previous post:
> I have a similar question:
>
> I tried to make a function where you can push boxes around in grid movement. I didn't get very far before I noticed that the events addresses ALL of the boxes instead of the one I'm actually colliding with. Which means that when I'm pushing a box one direction, it's actually pushing all of the boxes in the same way.
> In MMF2(which I have some experience with) it automatically targets the right one and the others are left alone.
>
> What can be done to fix this? Or, what would be a more affective way to achieve the push-function?
>
> Link to .Cap-file:
>
> http://falconshield.com/spel/dungeon%20construct.cap
>
I tried to switch between objects in the event-sheet but that didn't help. Also Construct just crashed when I tried PixelRebirth's example.
What's wrong with this?
You probably need to use the latest unstable version (in announcements), not the stable one on the website.