I have a similar question:
I tried to make a function where you can push boxes around in grid movement. I didn't get very far before I noticed that the events addresses ALL of the boxes instead of the one I'm actually colliding with. Which means that when I'm pushing a box one direction, it's actually pushing all of the boxes in the same way.
In MMF2(which I have some experience with) it automatically targets the right one and the others are left alone.
What can be done to fix this? Or, what would be a more affective way to achieve the push-function?
Link to .Cap-file:
http://falconshield.com/spel/dungeon%20construct.cap