falconshield's Forum Posts

  • 3 posts
  • Yeah I managed to solve it eventually. However a bunch of other issues came up so I'm trying different solutions atm. Thanks for the answers!

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  • Well the last thread got "solved" but I didn't get any wiser.

    My previous post:

    I have a similar question:

    I tried to make a function where you can push boxes around in grid movement. I didn't get very far before I noticed that the events addresses ALL of the boxes instead of the one I'm actually colliding with. Which means that when I'm pushing a box one direction, it's actually pushing all of the boxes in the same way.

    In MMF2(which I have some experience with) it automatically targets the right one and the others are left alone.

    What can be done to fix this? Or, what would be a more affective way to achieve the push-function?

    Link to .Cap-file:

    http://falconshield.com/spel/dungeon%20construct.cap

    I tried to switch between objects in the event-sheet but that didn't help. Also Construct just crashed when I tried PixelRebirth's example.

    What's wrong with this?

  • I have a similar question:

    I tried to make a function where you can push boxes around in grid movement. I didn't get very far before I noticed that the events addresses ALL of the boxes instead of the one I'm actually colliding with. Which means that when I'm pushing a box one direction, it's actually pushing all of the boxes in the same way.

    In MMF2(which I have some experience with) it automatically targets the right one and the others are left alone.

    What can be done to fix this? Or, what would be a more affective way to achieve the push-function?

    Link to .Cap-file:

    http://falconshield.com/spel/dungeon%20construct.cap

  • 3 posts