Lost my Keys's Forum Posts

  • Wait object, unstable build (dunno if it's in the stable one).

  • So anyone else wondering how it'll finally end?

    My guess is Jack Shepard will wake up suddenly, having just boarded flight 815 and everything having just been a dream but has he notices, things all begin to happen just like they did in the dream (total final destination rip), and then he looks at the camera in a clich� way and the screen fades and you're left to wonder if he tried to change things so many people are saved, or let them carry on as normal due to other events he knows will happen and thinks should happen.

    Why? Cause no ending is going to be as good as the hardcore fans have begun to expect, and frankly the entire show has been one big mindf*** and this would be a good way to end it, while leaving it open for a movie and without answering the real question of how it'll all end, since it'll turn into one big cycle. That and the whole time traveling aspect too.

    So what about you, how do you think it'll end?

    Yes, I was bored so made this thread.

  • Ok post your free game ideas in here. The crazier the better.

    First up, a collaboration between SoldjahBoy, l33tWash0r, newt and myself.

    Weight lifting baby eating dingo-spiders WITH JETPACKS!

    One of them can come and post what actually happens in the game tho, as I forgot!

  • I bet LMK has had that image for ages and just really wanted to use it

    Years

  • <img src="http://steamgauge.com/misc/construct/images/thread_necromancer.png">

  • What exactly do persist files do?

    If all they do is keep track of what is open and what is closed then I would MUCH rather not have them at all.

    They save the caps layout info and stuff like that, I think.

  • Which of the following methods do you prefer for leveling systems in games?

    Level based method

    The "traditional" method. Gaining XP as you go, killing things, completing quests and so on. Enemy creatures are fixed levels depending on area and don't level up when you do. Spawns are the same if you're level 1 or level 100, but previously difficult locations become gradually easier.

    The Elder Scrolls method

    When you level up, so do all the NPC's and enemies, and new spawns appear while others disappear as you continue to level up.

    Cash for abilities

    You use gold or XP to improve your stats, either focusing on some or spreading it out among more stats. Levels of enemies and NPC's stay the same.

    Please vote!

  • Construct doesn't, can't and wont be able to do that. But maybe Construct 2 one day.

  • >

    > > I'm sure someone will do something eventually. But even with a plug it will require some serious commitment. Lets say you just want the minimum 4 directions with eight frames per animation, and animations for standing, moving, and attacking. That would be close to 96 frames... even for pre-rendering in 3d that's a lot of work, for just one character. Then when you think about something like Diablo 2, the amount of resources needed would be staggering, and probably be pushing ram to its limits.

    > >

    >

    > Yeah cause those old 8bit computers sure had lots of memory to spare to fit all that isometric stuff in with their games 30 years ago... oh wait

    >

    > also, mirroring, done.

    >

    > :):)

    >

    Ok go ahead and do your 8bit game with 3d rendered sprites... oh wait.

    All Im saying is you can't toss around the notion of an isometric game in 2d, like it was shake-n-bake. Sure the concepts are easy, but the implementation ... eh lets just say "One does not simply walk into Mordor".

    Weren't you the one saying it was easy in chat last night?

    Frodo walked into Mordor. Course he made a right mess of the place, and that's why Hobbits don't get invited to parties anymore. Sauron's parents were pissed when they came home from having dinner with the other Valar. Molten lava everywhere, the house turned to rubble, great big gaping hole in the side of Mount Doom, hot ash in the koi carp ornamental pond, not to mention the huge crevis in the driveway, the gates smashed and worst of all, Eagle shit on the walls. I mean really, have you ever tried to clean Eagle crap off razor sharp rock walls? It's like trying to remove Artex. Plus Mr and Mrs Sauron got stuck with Frodo's medical bill for the accident with his finger, since he had no insurance and threatened to sue cause it happened on their land.

    Bloody Hobbits didn't even bring a bottle.

    If Sauron's already incorporeal body hadn't vaporized, he'd have been grounded for at least a month and his World of Warcraft account canceled.

  • I'm sure someone will do something eventually. But even with a plug it will require some serious commitment. Lets say you just want the minimum 4 directions with eight frames per animation, and animations for standing, moving, and attacking. That would be close to 96 frames... even for pre-rendering in 3d that's a lot of work, for just one character. Then when you think about something like Diablo 2, the amount of resources needed would be staggering, and probably be pushing ram to its limits.

    Yeah cause those old 8bit computers sure had lots of memory to spare to fit all that isometric stuff in with their games 30 years ago... oh wait

    also, mirroring, done.

    :):)

  • Anything come of this, guys?

  • would you make one? Talking about construct here (title length too short).

    please vote!

  • Just have two spare layers, one point, one linear, and move objects from one to the other as a method of changing from one to the other. Assuming it can't be changed at runtime that is.

  • i like the idea but there may be problems like-

    -the player may not have both the games, well but its kind of an advantage because the player may get curious and buy the other game too just to see the bonus

    -if you are going to use codes then many will just google for it and then the main concept of unlocking may get spoiled

    but well, in both cases the developer will have the advantage(his/her game will $ell )

    -if the games are being created by more than one developer then both have to be in agreement and IF for some reason one cannot include a feature then the other will also have to remove the bonus and everything will get kind of mixed up

    at the moment I haven't thought of all the outcomes of this idea but it may be a problem for those who don't want to collaborate

    It's not like law that they have to or anything LOL!!! It would be a simple choice between friends. You make it sound like it's some construct law that'll be passed that everyone will have to do, which it isn't, it's just an idea for friends to link their games to each others in some way for fun.

    And I never mentioned selling, lol.

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  • Pixelrebirth and I were discussing this in chat the other day, and I thought I'd mention it on here, see what others thought of it.

    A long time ago, before some of you were even born. A guy called Peter Molyneux, had a great idea for his games. He came up with this idea that each game would in some way be linked to another. Even though the games would be entirely different. For example, a game like Magic Carpet (Bullfrog) would put you into another game based in the water if you flew into the ocean, or if you flew really high, you'd be in a Populous style game. But only if you had those other games installed, otherwise it would continue as normal. Each game would still be it's own game and entirely playable on its own. But doing certain things would let you move over into another game. Events in each one may or may not effect things in the other games,

    Nothing, to my knowledge ever really came of that, probably because Magic Carpet wasn't really successful, though technically was really good for its time. But it did get me to thinking it could be pretty interesting if it were done here, with construct games.

    -

    A lesser and simpler method would be unlocking game content from one game, that applies to another game. For example you could find a special object in a Zelda style game, that has a curious combination written on it. Which turns out can be used to unlock a bonus level in another game. While simply completing another game, will unlock a special edition weapon in someone else's platform game. So on and so forth. Different games entirely, but grouped together by the bonus content (not game breaking content, or content required to complete the game. Just bonus items, levels, features etc.).

    It could also help to get the not so visible games noticed more than they might have been otherwise.

    Opinions etc?