lmchucho's Forum Posts

  • So you are using that naming convention + variables to determine wich animation to play? Something like:

    Variable: Player_State=1. (Lowlife)

    Player is on flor and not moving> Set animation= "idle_"&Player_State.

    i think this would be pretty good, since you would only need 4 events for the animation + 1 event to change the Player_state variable.

  • Removed all the "For each"'s and the problem disapeared. "For each" isnt necesary for what you are doing.

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  • I tried your capx and I was able to double jump at any height. I didnt see the problem you mentioned.

  • Hello, I'm the one who made the SMB engine. I recomend you to try to understand how all the events in the event sheet work before changing values, If you change only one value without adjusting the rest accordingly you will start to have a lot of problems. I made the engine more "floaty" compared to SMB, because for me Meatboy felt too heavy. If you want to make it heavier and keep the agility of movement you will have to adjust ALL values. Some conditions in the event sheet depend on the values I set, so if you change a value without adjusting the rest, some events wont trigger.

  • This happens in some keyboards if you are using the directional buttons to control your player and you have the keyboard "Num Lock" function activated.

  • Sumyjkl thanks to you I found the problem. I had to set "Set Angle" to NO in the bullet properties.

  • Hello guys I was simply testing some Metal slug style mechanics when I found this problem I cant solve, is driving me crazy.

    I need the weapon to shoot the bullet with a spread effect. To achieve that i told C2 to:

    set bullet angle of motion to > gun angle +random(-5,5).

    When the gun angle is 0 it works prefectly in any other direction i shoots straight with no spread <img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad">

    Here is a capx: https://www.copy.com/s/QhVnW3oQd7cr/Spread%20fail.capx

    Hope someone finds the problem.

  • Hello guys. I'm considering making video tutorials and I wanted to know how many people in the C2 community speaks spanish. I'm planning on making the tutorials in english (although my english isnt very good) but if there is enough people who would prefer to have the tutorials in spanish I could do them in both languages.

    To let me know just vote in this straw poll.

    http://strawpoll.me/1874174

    Hola amigos. Tengo pensado empezar a hacer video tutoriales y queria saber cuantas personas en la comunidad de C2 habla español. tengo planeado hacer los tutoriales en ingles, pero si la sufiente cantidad de gente prefiere ver los tutoriales en español puedo hacerlos en los dos idiomas.

    Para hacerme saber simplemente vota en esta encuesta:

    http://strawpoll.me/1874174

  • make a new layer with 0,0 parallax and put all your hud elements there and you wont need any code.

  • Depends on the game. If is a little game of about 200 events there is no problem on using 1 event sheet, but in larger projects it will become a chore to fix bugs, make changes, etc.

  • Just make another sprite 5 pixels bigger than the orange and pin it to the orange position. Then just check if an apple is overlapping this new sprite and set the variable to 1 if it is overlapping and 0 if it is not.

  • Just turn down the volume gradually using a variable and when its muted stop it.

  • Great example!! Thanx for sharing. Good luck with the game!