lmchucho's Forum Posts

  • I looked at your .capx and I couldnt understand what are u trying to achieve but let me say this. The problem you described in the first post isnt because of the collisions. The spawned object arent getting destroyed randomly, they are fading away because they have the FADE behavior attached to them and it is active by default. When I deactivated the Fade Behavior the Green Spawner only spawned when it wasnt overlaping another instance and the blue one only got destroyed when the green spawned over it.

    Was that your problem?

  • Fixed!

    copy.com/s/xiIEbMPDL1mm/Slideshiow-Lerp-Scroll-Fixed.capx

    <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sry, my mistake. It works like a charm, I made a mistake when I tried it before.

  • rexrainbow I'm having a problem with the "newline" command. if I append <font color=blue>"text"&newline</font> to a text with the normal command in the text object, it will append the text and add a new line, but when using the append command in your plugin, it appends the text but it doesnt add a new line. It only adds a newline when the text reaches the edge of the text object. am I missing something or it is something you would need to add?

  • Yes, Please! This is essential for Desktop games. If this gets implemented I will miss CC and MMF a LOT less.

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  • Thank you sooooo much!!! You did exactly what I was going to do (use the name and line values to set the dialogs) and it works perfectly!!! <img src="smileys/smiley32.gif" border="0" align="middle" />

  • Hi there!

    I was "coding" a system to make NPC's talk to you in a platformer. I though that it would be time saving putting all NPC's in a family and using family variables to retrieve the desired text from a dictionary object. The problem I'm having in the little prototype I did, is that for some reason only one of the two objects in the family is working.

    What needs to happen is:

    on up arrow pressed

    >player is overlaping (Family) = (Family) add 1 to (Value)

    So every time the player presses UP a new line of dialog is displayed thanks to this next line of code:

    Every Tick = Set Dialog(text) to (Dictionary)key(""&Family(value))

    One of the Objects works perfectly, but the other does nothing. I checked every line of code 100 times and I cant find a mistake, I think is a limitation on how Family Instance Variables work.

    Could someone check the .capx and tell me if there is a way to solve this?

    Link: copy.com/f87MP4L2LWoJ

    Thanks.

  • Hello, I have experience betatesting games and i have alot of free time right now, since I'm on vacation.Finding bugs is a hobby of mine, I love breaking games :)

    My specs:

    Windows 7 x64 SP1

    AMD Phenom II x4 965

    HD Radeon 5670

    4Gb DDR3 RAM

  • Hi guys!

    For those looking to make an Angry Birds style game here is the cap I've been working on:

    mediafire.com

    I decided to clone this game to see if I was capable of "coding" something like that and those are the results for now.

    Hope you enjoy it.

  • Hi there fellow constructers. After a few weeks I came back to a project i had momentarily abandoned because I couldnt achieve what I expected. In those weeks i learned a lot and because of that I thought I could fix the problem I had before.

    Well, I was unsuccesfull and thats why Im asking for help here.

    This project is an Angry Birds clone and what i want to implement is the zoom in and out. The problem Im having is that because of the system I implemented to launch the "birds" the player needs to hold the left mouse button in a certain spot, but when the layer gets zoomed in or out the mouse cant interact with it properly. Is like if the game rendered that spot in one place when in reality is in another. <img src="smileys/smiley7.gif" border="0" align="middle" />

    Here are to links to different caps.

    1- Here is how the game works:

    Cap Working (not well): mediafire.com

    2- This is what happens when I zoom. (Up/Down) arrows to zoom.

    Cap to fix: mediafire.com

    I hope someone can help me... <img src="smileys/smiley19.gif" border="0" align="middle" />   

    Update: Well i didnt get an answer from the forum, but there is no problem... Because my brain started working again :P

    I managed to apply the zoom correctly and not only that, now is as smooth as silk. Also implemented a camera that changes position according to whats happening in the screen and the base of how collisions could work. <img src="smileys/smiley32.gif" border="0" align="middle" />

    For those looking to make an Angry Birds style game, here is the Cap:

    mediafire.com

    The event sheet is messy as hell but if you look at it long enough you will understand what does what.

    Hope someone finds it useful. Cya!

  • Thanks Rojo!!! Now it works perfectly!!! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Ok, thanks I'll try that.

  • I'm working on a game that has multiple Layouts and I'm having a problem.

    The first Layout is a menu where you can choose your name, etc..

    The second one is where the gane begins and you control an object with the 8 directions behavior.

    The problem is that if I clikc the button that takes you to the second layout, it works perfectly, but if I choose a name, etc... and then click this button, although it takes em to the next layout the object I'm suposed to control doesnt respond, and at every press of a key the system makes a "error" sound, like the one that plays when you press to many keys at the same time.

    I hope you guys can understand this, english isnt my mother tongue.

    Here is a .cap where I replicated the problem Im having in my project.

    https://dl.dropbox.com/s/aezzygsnqeh7hhj/CClassicBug.rar?dl=1

    (The "Sprite Button" plugin is needed to open the .cap)

    .cap Instructions:

    1-click the text box to edit your name.

    2-Type your name.

    3-click the OK button to save your name.

    4-click the GO button to go to the next layout.

    5-Bug should appear.

    Alternative:

    1-Click the Go button without clicking anything else before.

    2-Game should work perfectly.

    The only way around this problem I found was to minimize the game window in the same event where it changes layout, and then restore the game window in the "Start of Layout" event in the next Layout. The problem whit this is that I cant use transitions between Layouts.

    Pls Help me to fix this!!