lmchucho's Forum Posts

  • The game seems to be based in a fake 3d engine like Wolfestein and Doom. Make a search here in the forum and you will find some people who made engines like this.

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  • Really nice, made it to the green boss, was the 3rd or 4th??

  • If I have time I'll join. I�m currently making a game for the Candy Jam and the pressure of having a timelimit is making me work really well XD In 3 years I never finished a game and now in 2 days I have the engine and 1 level completed :D. Good luck with the Jam.

  • Check out the Asteroids tutorial, here in the tutorials section of the forum. this game is very similar to Asteroids so it will help you a lot.

  • Here you have an example, hope this is what you were looking for.

    https://copy.com/Bc4CjW6EUkTf

  • Intead of "is not touching 'Jump'" use "in touch ended" and to make the jump variation smoother set the Y vector to "Y vector/2"

  • On destroyed > Add 1 To SCORE

                 > Set GOLD_ADD to Choose (0,0,0,1)

    GOLD_ADD = 1

    TriggerOnce > Spawn coin.

                > Add GOLD_ADD to GOLD

                > Set GOLD_ ADD to 0.

    Edit:

    Fixed a typo in the 2nd action in "On Destroyed" its GOLD_ADD (like it reads now) instead of GOLD_AAD. Thanks !

    Beginner explanation of the code:

    Choose is a function that picks a random number from the options we give it. In this case (0,0,0,1) We dont have a way to know wich number the program will pick, and that was the problem the OP was facing. He wanted to add the result of the Choose function to another value, but only if the result was 1 and there is no place to check wich number the program picked since it doesnt get stored anywhere. So we just add another Variable like GOLD_ADD,that will store the result of the choose function by telling the program to set this variable to the result of Choose like this: "Set GOLD_ADD to Choose (0,0,0,1)"

    Once this is done then we can check the result of Choose just by checking our variable, in this case GOLD_ADD like this: GOLD_ADD = 1

    Then we can do whatever we want like adding the result of Choose to to the variable GOLD like this: "Add GOLD_ADD to GOLD".

    If anyone needed this explanation say thanks to Mystaszea :)

  • Fixed!

    https://copy.com/RadDJ2Rr2yw2

    Instead of SETTING the value FireMode to 1 on Z being pressed I changed it to ADD 1. And added a new event that once Firemod is grater than 1, sets it to 0. So now you can change firing modes with the same key.

  • Candy Jam

    Vikings, Candy, Scrolls, Apples, Memory, Edge!!

    I have the base engine for a Super Crate Box like game I did yesterday, anyone interested in helping me finish it and slap some art on it??

    I cant draw even a square :)

    Hurry up! We have until February 3rd!

  • Joannesalfa

    You can do this

    Capture

  • Maybe this?

    On collision with snail

    PlayerVector.y is equal or less than 0 > Flash.

  • With a loop.

    For "loop"

    from 0

    to (number of enemies you want to spawn) > Spawn Walker.

    You can use the random expression in the second parameter if you are doing waves of enemies and want them to be varied and not always the same number.

  • I was bored so I made an example for you.

    copy.com/pLtwp0TpKrmx

    I hope you are trying to learn and not to ripoff DOD creators idea :)

  • Try bullet behavior, It should be pretty simple to implement.