Very large issue (for me at least):
While manipulating bones through the Q3Dbone-object (picked by name) , somehow the wrong bone is selected..
I'm not sure if this had to do with too many bones in my object or wrong hierachy or something else, but a bone is manipulated, which is nowhere near the bone I was aiming for and which has a completely different name..
I'm sure I'm pushing the boundaries of this plugin, but I'm very close to achieving what I want if I could only get this single bone manipulating to work as expected..
Edit: Maybe there are other limitations, like name-length, etcetera?