LittleStain's Forum Posts

  • Just sent money via moneybooker to buy C2, so I can really get going in realizing the full game..

    hoping to update soon!

  • Yes sir naelian sir!

    I posted this here to see if there was a point in taking this game further and now I see there is.

    There's a few things (like the size stuff, touch stuff, readability stuff) I'd rather do reasonably well from the beginning than have to change all the code in the end. So, many thanks and I'll be checking in some time later with updates..

  • Yeah I was thinking the same thing actually, haha..

    But this had to be changed..

  • Naelian,

    littlestain.com is my personal website which for me is easy to plant stuff on, but I do have a dropbox account somewhere, so I'll try that for future previews.

    Hmmm didn't know about the R93-flaws, just downloaded it today to be able to see a capx from someone, before I used R90..

    again: I'll see what I can do..

  • Hey Kittiewan,

    1- yes, I'm already working things out on that front.. Maybe I'll just change it to an on any click/touch event..

    2- Thanks, I'll change it, I'm not a native English speaker and although I get along quite well with the language stupid typos like that always slip in. I'll have someone testread the rest..

    3 Ofcourse I'll put in the "are you stupid or what"-jokes.. It's what makes clicking on everything fun in adventure-games, right? I just haven't gotten around to it yet, because the event-creating got in the way. (I've had to learn way too much for just this preview)

    Thanks for your comment, more will most certainly come!

  • Did you try the second link? the full screen one?

    Indeed right now it stops at the arrow, should have made a better ending, I know, but now that I've got most of the coding in a way that works expanding the story is just a matter of time..

    The zooming might indeed work, I'll look into that..

    I'm thinking of changing the conversation interface, which would solve the lucky touch problem..

    Also I've heard about aspect-ratio-problems for some people, so I'll look into that too..

    Thank you for your input!

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  • Ok.. found the glitch..

    I can get touch to work as long as there are no more instances of mouse-click left..

    I'll change the whole lot and upload again..

    (Upload completed!)

  • Thanks nealian..

    The interface was specifically designed for touchscreen, but I haven't chanched the mouse-clicks to touch yet, because somehow I can't get the mouse compatible mode to work properly.

    You are probably right that the word "NEXT" isn't necessary and plus it doesn't fit the design.

    I'll have a look at "1112" and see if I like it.

    Thanks again!

  • Update (10-04-2013)

    I've been working on my adventure game "LEAVING NIC'S VEGAS" for quite some time. Trying different (free) game-creating software. So my first question when I found C2 is can it be done (by me).

    And I guess the answer is: yes.

    A first preview can be found HERE

    A fullscreen version HERE

    The story, characters, locations and puzzles are all ready to be implemented.

    Summary:                                                 ??

                                                                                        

    "Brat, our protagonist, who has a slight resemblance to Brad Pitt           is the son of a mobster/failed actor only known as The Don.

    He is on his way in his dad's private airliner to hollywood, to persue an acting career of his own.

    After this plane mysteriously crashes he finds himself in Las Vegas

    everywhere he looks he sees a guy named Nic

    (be it drinking himself to dead, or impersonating elvis).

    Brat has only one wish, one mission, one task:

    Leaving Nic's Vegas!

    Only Nic can help him, but is Nic willing to do so?"

    At this moment I'm mainly working on the graphics (especially animations), because I now believe I can get this game to work.

    The game should now be playable on touchscreen, that's why the next-button is there.

    (Due to an accident I'm currently unable to follow through on this project and will direct my attention at making games less graphically challenging)

    So I've started to learn 3D with blender, because it's easier to make graphics that way without the use of my right hand, and am beginning to upgrade the game-graphics. The preview is still the same, but I will try to upgrade it soon!

    Some examples of what I'm working on:

    <img src="http://sphotos-c.ak.fbcdn.net/hphotos-ak-prn1/555157_3084023796649_1632913017_n.jpg" border="0">

    I know Nic and Brat don't look right yet, but these renders give me hope they once will..

    <img src="http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash3/536010_3077735679450_348905307_n.jpg" border="0">

    First "rough" render of outside casino..

    <img src="http://sphotos-g.ak.fbcdn.net/hphotos-ak-ash4/482704_3070271012838_1656918660_n.jpg" border="0">

    Examples of backgrounds I'm working on.

  • Leaving Nic's Vegas (try)

    I'm trying to make an adventure-game, which is playable on touchscreen. This demo is not. It's just a test to see how far I can get using C2. Still a lot of glitches and problems with the graphics, but I'm still quite satisfied I have made this..

  • This is just how I would try..

    Let's say the maximum jump height you want is 50

    sysytem for every tick if jump button is down and maximum jump height is less than 50 add 1 to maximum jump height.

    could that work?

  • I too thought a global variable would do the trick, but it didn't.

    I have to try it again though, because I think the mousebutton:"on any click" event messed it up, being that I first tried to make the interface the usual way.

  • I've been working on a point & click type adventuregame, hoping to make it playable on a touchscreen.

    <img src="http://www.littlestain.com/img/Scirra-example.jpg" border="0" />

    Now there's probably some very simple workaround for my issue, but I haven't found it yet.

    • Ofcourse there are multiple clickable objects on screen, which when clicked cause actions. But I can't get my head around how to make it so that when one of the objects is clicked, the others can't be activated untill the player clicks the next button. I tried using a variable like if active etcetera, but didn't get the intended result.

    The rest of my interface seems to be working correct, changing between LookAt, Touch and TalkTo. I'm more of a graphic-designer than a programmer, but Construct2 is getting more and more fun.

    One other thing is that I've tried figuring out the Dialog examples here on the forum, downloading the capx and figuring out how to implement som of it into my event-sheet, but gotten nowhere. So at this time the dialogues are done in the simplest way (event-wise) and the most demanding way (time-wise).

  • Quick start for a dance-game..

    Just some basics untill now..

    http://dl.dropbox.com/u/48563442/index.html