Obstructed meaning what?
Normally you would create one animation to do this not 'many animations'. The issue you're seeing is that they are not destroyed fast enough, after 0.2 seconds.
Last time I checked you don't lose progress after an update unless you've massively modified the game with removing important global variables and such
It's Pick top/bottom
Because you've put set pathfinding disabled instead of enabled ?
I mentioned on another post, the in game behaviour you want doesn't work with move to, it's not that clever. You need Pathfinding behaviour.
if it's still not working then you'll have to share the project
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No idea what's going on there or what you're asking!
I had a look at the itch.io FAQ and they mostly talk about uploading to Google Play Store and then linking it to the itch.io site, so the platform is just for sharing your game, you could try this?
Best way is to try it? You could've uploaded it by now. The signing part is for the Google Play Store so an unsigned apk may work.
On landed > play animation
Is jumping > play animation
Is moving > play animation, with condition is not jumping
Yes the last bit, do that. You can't expect to make it after picking up Construct for one day. The things you described are fairly simple but you first need to understand the template and how Construct works. When you've had some practice with it then it will seem easy to add these things.
It takes a bit of time to appear in the store search. Did you update all the icons in your project?
There's a Wrap behaviour you can assign to the object and you can tie it to the viewport or the layout. It'll come back around the opposite side of the screen.
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