lionz's Forum Posts

  • You can identify the various sections, once you have a starting point the top left could be var=1, the bottom left is var=2. Anything that connects to the bottom left is 2 and the top left is 1. Well it sounds easy, depends if it works for your game.

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  • I don't know fully how your game works but if it works where pieces fit together to form a more complete piece, you can have one piece on selected for drag, pick all the other pieces where the instance variable is matching and pin to that piece, they would move together. So pieces that are already correct and set to move would have instance variable value 1, and ones that are not correct are 0. The pieces set to 1 would move with the one you are dragging.

  • It's still kind of difficult to work out what's going on and why Pin behaviour is necessary. You are dragging sprites around then you use set position right? What does the addition of Pin do? To relate them to each other you can use instance variables, objects that have the same value can be picked and move together.

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  • I kind of understand what you're doing but why are you using pin, why do they need to be pinned?

  • Construct by default picks all instances unless you narrow it down. The event ship on collision with object should pick only that instance, so what event did you use?

  • You asked about movement, timeline is the way. Animations should have their own separate events that already exist regardless of cutscene.

  • Look at the example levels and the manual

  • Look at the Timeline object

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  • It is retired in C3. You need to use Local storage plugin for save data.

  • Posting your project file is good because they can check the events. Then maybe you can make a video showing how you closed the finished ad and it triggered the cancel.

  • Then it may be a bug that occurred lately or it's caused by exporting as app bundle, that's a fairly new option. If you are sure you've debugged it so it can't be the events then report it as a bug.

  • You should first take a step back and look at the actual events. What are you seeing? That the credit is always adding 50 instead of 100? Maybe something else is happening? You could alter the actions drastically so you know for sure that it is always doing the cancellation, those events are very similar.

  • This isn't the case unless it broke recently. But you say it's working in test mode, so I'm not really sure how it can suddenly break when it goes to Google Store.